c3k Posted April 4, 2008 Share Posted April 4, 2008 Gents, As referenced in this thread, I've noticed some waypoint plotting and playback oddities. The first screenshot shows the Command Phase. All seems good.... Now, in the action phase, it still seems okay.... But, the oddity creeps in the replay phase. Now do you see what I mean? I'd think either the entire path should be shown, or none of it. Any thoughts? Thanks, Ken 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted April 4, 2008 Share Posted April 4, 2008 Well, I agree it should be one or the other -- either you see the Movement AND Targeting lines, or you see neither. Floating, disconnected target lines is a bit weird. . . Personally, I'd lean towards showing all movement/target orders for a selected unit, all the time, but showing none of them when no unit is selected. This gives you a "informational" viewpoint for watching closely how a unit executes orders, and a "pretty" viewpoint for just enjoying the cinematics. On a related note, I also agree with the oft floated idea that it would be nice to have a show all moves/waypoints toggle, as is in CMx1. Organizing coordinated movements is a PITA right now b/c there's no way to see all the unit paths at once. You have to keep clicking back and forth between units to make sure you're not ordering two vehicles to stop on the same spot, and stuff like that. Cheers, YD 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted April 4, 2008 Author Share Posted April 4, 2008 YD, I agree with your preferences: selected unit in replay should be seen with all points. If it's not selected, enjoy the show. I'd also add a "Show all Targets" toggle. Thanks, Ken 0 Quote Link to comment Share on other sites More sharing options...
Zatoichi Posted April 4, 2008 Share Posted April 4, 2008 'AltP' shows all movement points - this was introduced a good few patches back. I would like a 'show all targeting lines' command too. 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted April 4, 2008 Share Posted April 4, 2008 c3k, I was able to reproduce this and made a formal bug report! Thank you very much for posting this! Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted April 4, 2008 Author Share Posted April 4, 2008 You're welcome. And thank you for not mentioning my labelling error in that last picture. Oops. Regards, Ken 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted April 5, 2008 Share Posted April 5, 2008 Originally posted by Zatoichi: 'AltP' shows all movement points - this was introduced a good few patches back. I would like a 'show all targeting lines' command too. Thanks for that! I must have missed that reading over the voluminous changelog. . . I will definitely make use of this on my next play session. 0 Quote Link to comment Share on other sites More sharing options...
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