JaguarUSF Posted July 28, 2007 Share Posted July 28, 2007 The AI plans might be set to "Assault" (which will crawl very slowly) instead of "Advance." If the AI isn't as aggressive as you are, just go into the editor and change their Orders from Assault to Advance or Quick. To fix, just go into the scenario editor, load the scenario in question, go to the AI drop-down menu, go to Plan 1 Blue, go to Order 2 (and subsequent Orders) and change it to Advance instead of Assault. Then do the same thing for Plan 1 Red and any other active Plans. 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted July 28, 2007 Share Posted July 28, 2007 hhhmmm - just take care you don't end up with a charging AI attack force. The two key commands (there are a heap of tohers but these two have the main bearing on how the behaviours AI units exhibt) used for the attacking AI are as follows Advance – this is the “happy medium” between Dash and Max Assault. This is generally the best Order to use when moving from place to place and not specifically anticipating a big fight. Units instructed to Advance decide what they should do, but generally it is to keep moving after taking some shots at spotted enemy units. Assault – this order emphasizes combat over movement. Units ordered to assault will generally interrupt their movement when facing the opportunity to engage the enemy, but will not remain stationary for too long. This is the best order to use for advancing while in contact with the enemy at medium to longer distances. Cheers fur noo George 0 Quote Link to comment Share on other sites More sharing options...
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