M1A1TC Posted December 9, 2005 Share Posted December 9, 2005 Id like to see better options for giving AI certain goals in order to make more interesting scenarios. For example, Id like to be able to tell the AI to capture a certain officer, defend a certain house, etc 0 Quote Link to comment Share on other sites More sharing options...
Dillweed Posted December 9, 2005 Share Posted December 9, 2005 Agreed. 0 Quote Link to comment Share on other sites More sharing options...
Homo ferricus Posted December 9, 2005 Share Posted December 9, 2005 i guess the capture thing could be worked out with non-lethal munitions, otherwise your squad would just keep staring at the officer you want to capture, getting shot at until he decides to surrender. I realize that conventional units dont carry non-lethal rounds as SOP, but that can be a special ability of say, a special forces squad.(see my Special forces thread) as for the house, i would assume that a unit that is in the house will automatically clear it and get in defensive positions. 0 Quote Link to comment Share on other sites More sharing options...
Peter Cairns Posted December 9, 2005 Share Posted December 9, 2005 As I understand it there is an idea to "paint terrain" so that you van priorities areas for defence or attack. As to an individual, well how would you find him, or react. If it worked , and it would be ahuge AI task, it would be fine but not essential. If it didn't and had Force A walk in to Force B's killzone to get the guy on the other side of the hill it would just be silly. Peter. 0 Quote Link to comment Share on other sites More sharing options...
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