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Artillery & CAS


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Two big questions, and a host of little ones:

How has the artillery model been updated for the new engine? I assume we'll have the whole bag of tricks at our disposal munitions-wise (HEVT, ICM, HE delay, etc). How are adjustments handled? Is bracketing done automatically by the AI spotter and based on his skill/experience level? Will we be able to do things like immediate suppression, shift pre-planned targets during the course of battle/movement, or fire different sheafs?

Also, how will close air support function in the game? Will the game track time on station so that CAS availability will be fluid, ie you might start out a scenario with CAS on station but lose it for refueling, or get a surprise gift of 'splodey stuff just when you need it?

And the question we all want to know...can I depress my 155s and use them in direct fire support? :D

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Originally posted by Heil3451:

And the question we all want to know...can I depress my 155s and use them in direct fire support? :D

In OIF, the 3rd Infantry Division reported a battery of M-109A6 155mm howitzers stumbled across two T-72s in a palm grove and, without being noticed, fired their guns over open sights and destroyed the T-72s.

I can provide a bit more detail if anyone's interested. At least we know there's historical precedent. I'd sure like the chance to use my M-109s in the direct fire roll. smile.gif

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Originally posted by fytinghellfish:

</font><blockquote>quote:</font><hr />Originally posted by Heil3451:

And the question we all want to know...can I depress my 155s and use them in direct fire support? :D

In OIF, the 3rd Infantry Division reported a battery of M-109A6 155mm howitzers stumbled across two T-72s in a palm grove and, without being noticed, fired their guns over open sights and destroyed the T-72s.</font>
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