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CM:SF AI (How Smart or How Dumb is it)


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The new QB setup concerns me, too, but we'll see how that works out. The campaign should make up for it.

With regard to the AI, I can't imagine BTS developing an AI that was less than CMx1. And the new StratAI should mean no more mortar crews in the vanguard of infantry assaults. ;)

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Originally posted by Sirocco:

The new QB setup concerns me, too, but we'll see how that works out. The campaign should make up for it.

With regard to the AI, I can't imagine BTS developing an AI that was less than CMx1. And the new StratAI should mean no more mortar crews in the vanguard of infantry assaults. ;)

Or platoon headquarters...
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The strat AI would be as good as the designer wants it for senarios but in this new QB mode(I thought they were giving QB a miss this time when was it announced?!) the strat AI is randomly generated for map and parameters (something like: defend this point or attack this point) so it's not going to be very complex. This is just a guess though.

Also since this is about AI is the tac AI better than the article says?

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Originally posted by Flanker15:

The strat AI would be as good as the designer wants it for senarios but in this new QB mode(I thought they were giving QB a miss this time when was it announced?!) the strat AI is randomly generated for map and parameters (something like: defend this point or attack this point) so it's not going to be very complex. This is just a guess though.

Also since this is about AI is the tac AI better than the article says?

As I understood it there is no randomly generated strat AI (I may have missed something). The map designer has to create some kind of very general plan that should work tolerably for more or less any force mix for each of attack, defense, ME.
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Originally posted by TheVulture:

</font><blockquote>quote:</font><hr />Originally posted by Flanker15:

The strat AI would be as good as the designer wants it for senarios but in this new QB mode(I thought they were giving QB a miss this time when was it announced?!) the strat AI is randomly generated for map and parameters (something like: defend this point or attack this point) so it's not going to be very complex. This is just a guess though.

Also since this is about AI is the tac AI better than the article says?

As I understood it there is no randomly generated strat AI (I may have missed something). The map designer has to create some kind of very general plan that should work tolerably for more or less any force mix for each of attack, defense, ME. </font>
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