Michael Dorosh Posted July 24, 2007 Share Posted July 24, 2007 Originally posted by JohnO: With that in mind does it help that the person designing a scenario have some understanding on how the units fight? JohnO It doesn't hurt! 0 Quote Link to comment Share on other sites More sharing options...
Sirocco Posted July 24, 2007 Share Posted July 24, 2007 The new QB setup concerns me, too, but we'll see how that works out. The campaign should make up for it. With regard to the AI, I can't imagine BTS developing an AI that was less than CMx1. And the new StratAI should mean no more mortar crews in the vanguard of infantry assaults. 0 Quote Link to comment Share on other sites More sharing options...
Michael Dorosh Posted July 24, 2007 Share Posted July 24, 2007 Originally posted by Sirocco: The new QB setup concerns me, too, but we'll see how that works out. The campaign should make up for it. With regard to the AI, I can't imagine BTS developing an AI that was less than CMx1. And the new StratAI should mean no more mortar crews in the vanguard of infantry assaults. Or platoon headquarters... 0 Quote Link to comment Share on other sites More sharing options...
Flanker15 Posted July 25, 2007 Share Posted July 25, 2007 The strat AI would be as good as the designer wants it for senarios but in this new QB mode(I thought they were giving QB a miss this time when was it announced?!) the strat AI is randomly generated for map and parameters (something like: defend this point or attack this point) so it's not going to be very complex. This is just a guess though. Also since this is about AI is the tac AI better than the article says? 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted July 25, 2007 Share Posted July 25, 2007 The reason why troops don't take cover as should, *could* be because of the commands used. It was the same thing in CMX1 as well. Otherwise we have a problem. 0 Quote Link to comment Share on other sites More sharing options...
TheVulture Posted July 25, 2007 Share Posted July 25, 2007 Originally posted by Flanker15: The strat AI would be as good as the designer wants it for senarios but in this new QB mode(I thought they were giving QB a miss this time when was it announced?!) the strat AI is randomly generated for map and parameters (something like: defend this point or attack this point) so it's not going to be very complex. This is just a guess though. Also since this is about AI is the tac AI better than the article says? As I understood it there is no randomly generated strat AI (I may have missed something). The map designer has to create some kind of very general plan that should work tolerably for more or less any force mix for each of attack, defense, ME. 0 Quote Link to comment Share on other sites More sharing options...
Cameroon Posted July 25, 2007 Share Posted July 25, 2007 Originally posted by TheVulture: </font><blockquote>quote:</font><hr />Originally posted by Flanker15: The strat AI would be as good as the designer wants it for senarios but in this new QB mode(I thought they were giving QB a miss this time when was it announced?!) the strat AI is randomly generated for map and parameters (something like: defend this point or attack this point) so it's not going to be very complex. This is just a guess though. Also since this is about AI is the tac AI better than the article says? As I understood it there is no randomly generated strat AI (I may have missed something). The map designer has to create some kind of very general plan that should work tolerably for more or less any force mix for each of attack, defense, ME. </font> 0 Quote Link to comment Share on other sites More sharing options...
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