c3k Posted February 28, 2008 Share Posted February 28, 2008 Gents, Do we now have variable time limits in CMSF scenarios? If not, why not? And, while I'm thinking of time, why the hell does the timer count DOWN? I mean, I want to see how much time I've used, not how much is left. I know what my limits are: that's what the briefing was all about. So, variable time and time that moves forward. Fix it please. Thanks, Ken 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted February 28, 2008 Share Posted February 28, 2008 Yes we do, in the scenario setup, right under time duration. 5 min, 10 min, 15 min, etc. There was some informal discussion about adding a 'continue playing' feature some time ago. I don't know if its on their 'to-do' list or if they forgot all about the conversation QB's are 'officially' a standard 30 minutes in length, though i've never seen one actually end at 30 min. They more often last a much more useful 45+ min in my experience. 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted February 28, 2008 Share Posted February 28, 2008 Originally posted by c3k: And, while I'm thinking of time, why the hell does the timer count DOWN? I mean, I want to see how much time I've used, not how much is left. I know what my limits are: that's what the briefing was all about. Well, put my vote down on the opposite side of the ledger for this one. I prefer to be able to tell at a glance much time I have left to accomplish my objectives; I can do without a reminder of how much of my life I've already wasted gaming that evening. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted February 28, 2008 Author Share Posted February 28, 2008 Ah, but if there is a variable ending, how many times will "0" show on the timer? MikeyD, thanks. Regards, Ken 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted February 28, 2008 Share Posted February 28, 2008 Presumably, you'd do something similar to what they do with injury time in Soccer/Football. For example, maybe once the time hits 0, the color switches to red, and it begins to count up, to let you know you're into "bonus time". Simple. Intuitive. Useful. 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted February 28, 2008 Share Posted February 28, 2008 I hate winning through all of regular time only to have some git score a bonus time goal and knock you out of the next round. Oops, wrong sport. 0 Quote Link to comment Share on other sites More sharing options...
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