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Variable Time Limits?


c3k

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Gents,

Do we now have variable time limits in CMSF scenarios?

If not, why not?

And, while I'm thinking of time, why the hell does the timer count DOWN? I mean, I want to see how much time I've used, not how much is left. I know what my limits are: that's what the briefing was all about.

So, variable time and time that moves forward.

Fix it please.

Thanks,

Ken

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Yes we do, in the scenario setup, right under time duration. 5 min, 10 min, 15 min, etc. There was some informal discussion about adding a 'continue playing' feature some time ago. I don't know if its on their 'to-do' list or if they forgot all about the conversation smile.gif

QB's are 'officially' a standard 30 minutes in length, though i've never seen one actually end at 30 min. They more often last a much more useful 45+ min in my experience.

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Originally posted by c3k:

And, while I'm thinking of time, why the hell does the timer count DOWN? I mean, I want to see how much time I've used, not how much is left. I know what my limits are: that's what the briefing was all about.

Well, put my vote down on the opposite side of the ledger for this one. I prefer to be able to tell at a glance much time I have left to accomplish my objectives; I can do without a reminder of how much of my life I've already wasted gaming that evening. tongue.gif
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