Battlefront.com Posted April 15, 2008 Share Posted April 15, 2008 We are open to the possibility of adding something to the WW2 game, but definitely nothing sooner than that. Too many other things on our plate at the moment. But I can reassure you that it is on one of the shorter "Maybe" lists. It's definitely a lot harder to deal with this compared to CMx1 because of the different LOS/LOF heights, the fact that units have multiple eyeballs, etc. Steve 0 Quote Link to comment Share on other sites More sharing options...
CptWasp Posted April 15, 2008 Author Share Posted April 15, 2008 Originally posted by CommC: why don't you want to use the "hunt" command? With that, your unit will stop as soon as it gains LOS to a target. Hunt stops when you "see" an enemy: if you don't spot it, you move often in open sight, the enemy spots you and you are dead Move to LOS instead should stop when you see the selected spot, even if you don't see the enemy. 0 Quote Link to comment Share on other sites More sharing options...
CptWasp Posted April 15, 2008 Author Share Posted April 15, 2008 Originally posted by Battlefront.com: We are open to the possibility of adding something to the WW2 game, but definitely nothing sooner than that. Too many other things on our plate at the moment. But I can reassure you that it is on one of the shorter "Maybe" lists. It's definitely a lot harder to deal with this compared to CMx1 because of the different LOS/LOF heights, the fact that units have multiple eyeballs, etc. Steve Thank you for the answer Steve! My spotters and scouts are grateful 0 Quote Link to comment Share on other sites More sharing options...
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