Pandur Posted February 11, 2008 Share Posted February 11, 2008 actualy, i didnt noticed this befor i read the 1.06 patch notes and thought its ok to use them now. now i have them in a scenario, what do i see!? they compeat for the "master of reload" titel between themselfs it seems. i watch them closely in WeGo, you have good chance that it will engage a unit, kill it(or not), dont see anything and start to reload. 5 seconds later another target pops up, still the gunner reloads for the next 30-40 seconds. i mean why does it have 6 rockets in the launcher rack!? one would do currently, when they reload constantly. i think..., no, "it is" in the players responsibility to back up these vehicles to let em reload in a safe area, they must not start to reload when they have still 3+ rockets in the rack and should be ready to engage. or make it even more likely to interrupt reloading "as soon" as they see a target. these vehicles are so fragile, its not fun to see em in danger without chance of endangering the enemy too. thanks 0 Quote Link to comment Share on other sites More sharing options...
dima Posted February 11, 2008 Share Posted February 11, 2008 Huh, that's weird. I am on the beta team. Can you send me a savegame or a replay to "dimastep _at_ gmail dot com" I'll make sure it is reported to the devs. Thanks! 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted February 11, 2008 Share Posted February 11, 2008 Not that weird, though: usually the dust cloud from the impact breaks LOS and this is when the gunner starts to reload, when he looses the target, if only for a few seconds. At least this is what I recall. Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
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