Battlefront.com Posted October 2, 2007 Share Posted October 2, 2007 thewood, Aw crap! I can't believe that someone sees this within a few hours of the patch release.That's because he probably looked for this specifically before anything else What you guys have to understand is that there is no magical "walls work or they don't work" state. The complexity of the terrain means that there are many, many different combos of things that may or may not cause problems. I wouldn't be surprised if we haven't found all the problem areas yet, which is why I've never said that v1.04 would be a 100% fix for this, pathfinding, or LOS. Each revsion the numbers of problem areas in these complicated things is reduced. We'll not stop until it's down to just about nothing. I'll take a look at Mord's scenario and see what can be seen there. Steve 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted October 2, 2007 Share Posted October 2, 2007 thewood, Aw crap! I can't believe that someone sees this within a few hours of the patch release.That's because he probably looked for this specifically before anything else What you guys have to understand is that there is no magical "walls work or they don't work" state. The complexity of the terrain means that there are many, many different combos of things that may or may not cause problems. I wouldn't be surprised if we haven't found all the problem areas yet, which is why I've never said that v1.04 would be a 100% fix for this, pathfinding, or LOS. Each revsion the numbers of problem areas in these complicated things is reduced. We'll not stop until it's down to just about nothing. I'll take a look at Mord's scenario and see what can be seen there. Steve 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted October 2, 2007 Share Posted October 2, 2007 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted October 2, 2007 Share Posted October 2, 2007 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted October 2, 2007 Share Posted October 2, 2007 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted October 2, 2007 Share Posted October 2, 2007 Tall walls are better though, so it's getting closer. But look on the bright side...the more this junk is ironed out in CMSF the better off CMWWII will be...(with less problems)...that's how I see it, anyway. Mord. P.S. That's somebody else's scenario, I just edited it to test the wall problem. 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted October 2, 2007 Share Posted October 2, 2007 Tall walls are better though, so it's getting closer. But look on the bright side...the more this junk is ironed out in CMSF the better off CMWWII will be...(with less problems)...that's how I see it, anyway. Mord. P.S. That's somebody else's scenario, I just edited it to test the wall problem. 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted October 2, 2007 Share Posted October 2, 2007 Tall walls are better though, so it's getting closer. But look on the bright side...the more this junk is ironed out in CMSF the better off CMWWII will be...(with less problems)...that's how I see it, anyway. Mord. P.S. That's somebody else's scenario, I just edited it to test the wall problem. 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted October 2, 2007 Share Posted October 2, 2007 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted October 2, 2007 Share Posted October 2, 2007 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted October 2, 2007 Share Posted October 2, 2007 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
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