Truppenfuhrung Posted August 3, 2007 Share Posted August 3, 2007 Anyway, like Dirtweasle says, having the target line go through terrain helps to figure out the topography. But a "toll" to figure if your armor is "hull down" would be very nice. When you target enemy unit, it would also be nice to see the %exposure (%hit) and the firepower. It help to maximizes the effectiveness of your soldier Old CMBB habit ! 0 Quote Link to comment Share on other sites More sharing options...
Blackmuzzle Posted August 3, 2007 Share Posted August 3, 2007 I see. Well when you get to it, I don't think a few extra lines are going to kill us here. You could always make it a toggleable setting. Speaking of performance, the one thing that really sucks up performance right now are buildings, and very much unusually so. Probably worth investigating. 0 Quote Link to comment Share on other sites More sharing options...
MeatEtr Posted August 3, 2007 Share Posted August 3, 2007 Originally posted by Battlefront.com: I'd much rather have "show all moves" with terrain cut through than to hold off until Charles has the time to program terrain hugging lines. Steve Agreed completely, terrain hugging movement/target lines is not that critical. Just get the cutting through terrain lines in ASAP. That was literally the first thing I tried to do in my first CMSF battle to better see what's going on. 0 Quote Link to comment Share on other sites More sharing options...
cassh Posted August 3, 2007 Share Posted August 3, 2007 Why not make it only available when paused - that way you can go to town on cpu capacity? A mild side effect - elite players cannot pause so they will just have to be 'elite'! 0 Quote Link to comment Share on other sites More sharing options...
Becket Posted August 3, 2007 Share Posted August 3, 2007 Originally posted by cassh: elite players cannot pause You can pause on elite. You can't issue orders during a pause on elite. 0 Quote Link to comment Share on other sites More sharing options...
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