Guest Guest Posted July 27, 2007 Share Posted July 27, 2007 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
PeterLorre86 Posted July 27, 2007 Share Posted July 27, 2007 Did you take the Javelin Launcher as well as the Javelin missles? I wasted a good 20 minutes before i figured out i was doing that all wrong. 0 Quote Link to comment Share on other sites More sharing options...
Lio Posted July 27, 2007 Share Posted July 27, 2007 Steve have said it might be a bug. The tacAI dont feel like wasting a javlin if the enemy isnt inside the bunker. It should be fixed in a patch. 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted July 28, 2007 Share Posted July 28, 2007 Odd, I have flattened my fair share of buildings. Both area fire and targeting of units inside buildings produced fireworks. If you are using the ' target light' command I will invent a way to punch people over the interweb. :mad: :mad: :mad: 0 Quote Link to comment Share on other sites More sharing options...
Lio Posted July 28, 2007 Share Posted July 28, 2007 Ive just played the MOUT training mission. In that one i have no problems with the javlins either. My men got shot down, so i pulled em back and pulled out the big toys. The javlin is a amazing equalizer when it comes to enemys in buildings. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted July 28, 2007 Share Posted July 28, 2007 That being said, there is not explicit command to fire a Javelin. Therefore, unless your virtual Javelin gunner sees something that he thinks is worth $180,000 investment (or whatever the heck a missile costs, something like tht) he won't use it. In real life someone has to basically sign off on it being fired, and therefore we felt the only way to realistically avoid people using billions of Dollars worth of Javelins in a couple of weeks of gameplay was to restrict the player's ability to manually use them. That being said, Lio is correct. I am wondering if there is a bug with the bunkers under certain circumstances. The bug, if it exists, makes the Javelin gunner think there isn't a reason to destroy the bunker. However, since bunkers can be remanned (unlike CMx1) there is always a good reason to blow one up. Plus, it looks cool Steve 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted July 28, 2007 Share Posted July 28, 2007 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
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