Nick06 Posted August 29, 2006 Share Posted August 29, 2006 Hey is there any chance that there will be some kind of map editor soon? It would be so cool to go around on maps that didn't take you more than a hour to make. And it would be cool to have a unit creater program. I know that it seems like a big piece of work but think of the benefits. DT would be a more custimisable game. And altogether it would make DT a more... freindly game... Well?? Link to comment Share on other sites More sharing options...
Alexander SquidLord Williams Posted August 29, 2006 Share Posted August 29, 2006 I'd settle for an integrated editor that took already-created heightmaps, texture maps, and a sub-texture map in some reasonable format, like JPG, and made sure everything turned out right-side up. And then let you apply objects and zones in an interactive manner. What, me having been wrestling with L3DT creating maps? Nooooo. Don't expect to see a vehicle designer anytime soon, though. That's quite a lot of integrated effort and difficulty, just by the nature of the beast. Link to comment Share on other sites More sharing options...
Chilibird Posted August 29, 2006 Share Posted August 29, 2006 I'll say! I've been working on making my own model using Blender, and a technical drawing of the M1A2 Abrams tank, and it's been an entertaining effort 0.o Link to comment Share on other sites More sharing options...
konstantine Posted August 30, 2006 Share Posted August 30, 2006 Claytonius' words, from this thread: Oberon scenario thread 2. We're 99% finished with an actual "editor" mode that allows you, from within the game, to pick on the terrain to place objects and then save your scenario file from there. Unfortunately, this won't be ready for 1.1.4.Let's hope I didn't take it out of context or misinterpret Mr. Rex! Link to comment Share on other sites More sharing options...
Alexander SquidLord Williams Posted August 30, 2006 Share Posted August 30, 2006 That'd make my life so much more useful. More useful would be if the system was smart enough to invert whatever images/maps needed to be flipped to actually work right without me having to go through the gyrations, but ... (I didn't expect the major Texture map'd need to be inverted if it were JPG, but it does. In fact ... pretty much everything needed to be inverted, except the root raw file. I considered just flipping it, but then N/S'd be off my intention.) Link to comment Share on other sites More sharing options...
ClaytoniousRex Posted August 30, 2006 Share Posted August 30, 2006 Here's a preview of what it looks like. Should be ready for release pretty soon. (Sorry for the huge images, dial-up guys!) Link to comment Share on other sites More sharing options...
Alexander SquidLord Williams Posted August 30, 2006 Share Posted August 30, 2006 Yes, yes I'd say that looks pretty darn sweet. Even if its so huge its blasting the forum formatting. Link to comment Share on other sites More sharing options...
Nick06 Posted August 30, 2006 Author Share Posted August 30, 2006 WOW!!!! that is awesome!! BUT, first is it going to work on the mac (probably, just wanted to ask). second, is this gonna require scripting and all that other junk.. unfortaunetly not everyone has perfect skills in this area.. The World would be a better place if we were all 3D editors :cool: [ August 30, 2006, 02:14 PM: Message edited by: Nick06 ] Link to comment Share on other sites More sharing options...
Nick06 Posted August 30, 2006 Author Share Posted August 30, 2006 ohhh and 99% finished?? Link to comment Share on other sites More sharing options...
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