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Water reflects the wrong sky...


Toby Haynes

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One thing I have noticed is that the water reflects the sky perfectly on Archipelago. Things aren't so good elsewhere - it looks like the enviroment map used for Archipelago's water is used everywhere and it's not a good match on most of the other maps.

If you want examples, take a look at the Slugfest intro screen - the river reflects a much lighter sky than that seen in the actual sky. Unexpected Reserves Intro also shows the same issue.

If I was going to point at an example of perfect water I'd have to pick this example from TA Spring:

http://taspring.clan-sy.com/screenshots/screen88.jpg

This monstrosity requires serious GPU horsepower and probably isn't usable for everyone here. A lighter alternative would be something like this:

http://taspring.clan-sy.com/screenshots/screen91.jpg

Anyway - using the right env map for the water would help a lot. If we could get one of these fancier water shaders in the future I'd be even happier.

Cheers,

Toby Haynes

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