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Monkwarrior

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Everything posted by Monkwarrior

  1. Another company made it: http://www.dgames.ru/project.php?mode=1000&id_prod=137&L=en Looks gorgious btw
  2. I agree there is very little news about this tankmod. Many new players will arrive when it's implemented. Any news about this ? Monk.
  3. Would it be possible to add 1 more mission to the demo: one which includes CTF ? I'm sure all our players at the LAN-party would love to play CTF with the demo. It's a bit short notice for such a request (4 days), but it was worth a shot Clay Monk.
  4. Or you can use Gamecam, it's free too.
  5. Euh did I see this clearly: 1 vehicle with 2 players in it ? If so: very nice idea Monk.
  6. Steve, I will not dismember your posts, because discussions like that will not be very entertaining nor usefull. However a few things I would like to point out to you. You feel insulted: sorry again not very professional. Remember I'm not personal here, I'm just a customer with an opinion you don't share. The tone and content of your reactions is of someone who wants and needs to be right (" I think you stand corrected" and "Yeah, but that doesn't make you right"). Let me spare you further trouble: * You are very right * DT was never delivered as a beta-project for a full price * Your customers are always wrong So now we have that out of the way let's focus on more positive things. Any ETA or news on the ww2 mod ? Greetingz, Monk.
  7. I hope so too Clay. 4 weeks from now we will play
  8. No, I managed to get a location with internet availability (it's almost impossible to have a LAN-party without internet nowadays => steam-based-games). So server and players have internet access [ October 26, 2006, 12:44 PM: Message edited by: Monkwarrior ]
  9. Clay, Within 4 weeks I will organize a LAN-party for 25 players (weekend of 18 & 19 november 2006). Is there any news if it's possible to set up a LAN-server by that time ? Being a somewhat experienced DT-player myself (bought the game some while ago), I would like to setup a demoserver for this playergroup and show them the ins and outs of this game. Greetingz, Monk.
  10. I do agree with some things Dark said. This game was sold to customers for a normal price and after installing it seemed there were still many bugs present. We were used as beta-testers no doubt in that (intended or non-intended). And yes I know what I'm talking about with 20 years of experience in the testing of professional software and gaming industry. The review is lacking in many aspects, let's not waste time on it any more. @Steve Your first reaction in this topic was one I could relate to. It would have been wise to stop there, but you decided to go on a crusade against Dark. Not very professional IMO, but we are all human I guess (believe me I know ...). How painfull it may be: Dark has a strong argument. Servers are still nearly empty and most gamers don't seem to notice this game and certainly don't stick around. As gamedeveloper/publisher you could ask yourself "what's the reason for this lack of populairity ?" A big plus is the commitment of the dev-team. They really make a difference and listen very well to their customers I stopped playing DT because I decided the setting of the game was not my cup of tea, but I will return when the ww2 addition will be there. Looking forward to the ww2 addition, Monk. [ October 25, 2006, 03:09 AM: Message edited by: Monkwarrior ]
  11. As stated elswhere: madmatt is probably an employee of the publisher. The dev-team has left this game months ago. It's up to each for his own if this game is still worth the money or not. Greetingz, Monk.
  12. Well Star80, I'm afraid the answer to your qeustions is negative. For more details see this topic: http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=46;t=000530
  13. Gents, I mailed madmatt and he was so kind to respond to some questions I had. I'm taking the liberty to translate his email here concerning my main question about this game: "will there be any more patches for T72 ?". In fact he answered the development team is working on a new tank-game and it's highly unlikely they will start working on T72 again. So the bottomline is: no more support for the current bugs gentlemen. IMO it would be fair tell this to new customers, because they might be under the impression this game is still supported. Personally I think this is bad news, but I'm gratefull at least someone responded to my questions. Greetingz, Monk.
  14. I agree, Moon would you mind giving us some news about the multiplayer patch ?
  15. I see your point. They release a new HUD but forget about this major bug for 8 months ...... Moon: let us know what the plans are. If it's not something that will be fixed, we, your customers, need to know at least that it's not being fixed.
  16. Gents, I Just bought this game. I like it , but if you ever want to make this a success 2 major things need to change: 1) Make the demo multi-player just like the game itself. Many, many more gamers will try the demo out and buy this game if they would be able to play AGAINST each other. 2) Post a list with all the ingame key-settings. It's quite unbelievable that this has not been done before. Don't make it so hard for players to get into this game, make it easy for them without loosing too much depth for the real tanknuts. I know 11 (prob more) gamers who would like to try this game out, but the demo is not appealing enough. So my question is: will these be added in the near future and save this game ? Greetingz, Monk.
  17. I agree adding them both will appeal to more players, but it will deliver a less immersive gameplay IMO. Even less if it's meant to be realistic. Infantry-warfare is so very different from tank-warfare I am convinced that mixing them is a joke (at least for me). For instance: BF2 has a mix, but both feel so unrealistic it's not my game. Red Orchestra also has both and still many compromises in mapdesign had to be made. The fighting area for infantry is so small compared to tanks that mixing them will never work well with the current technology. Even less if playernumbers are still maxed out at 32. To prevent pixelhunting games have to be scaled down a bit and this will definitly hurt tank-warfare. So pleasing them both doesn't seem the right way if you like realism. I'm always interested in games where they managed to do this well of course Monk.
  18. I do hope that turning off foliage is not possible in MP-games
  19. Yep, that would be the ideal situation Alex. Thing is: it almost never works in public servers. It will work with the right kind of players, but the ww2-version will pick up a lot of new players who will have other ideas about "teamwork". Personally I think these 2 elements are totally different when it comes down to playing with them in a realistic way. "Tanking" is very different from playing as an infantry-grunt. In fact the current maps are way too big to make them interesting for infantry-warfare during ww2 on a realistic scale IMO. The new mod would be interesting if it would focus on "tanking". Also focussing on infantry-battle would be a nice to-have, but I doubt the devs would have enough resources to give it the same depth like "tanking". If Clay tells us differently that's ok too of course
  20. I do hope the team will reconsider about the infantry part in this ww2 scenario. Mixing infantry with tankwarfare has been proven to be very difficult. Gameplay seesm to suffer when combined: focussing on tanks or infantry seems to bring out the best in both. I witnessed these difficulties with the game Red Orchestra. Gamedesign is way more difficult when you try to combine these 2 types of warfare in 1 gameplaymode. Monk.
  21. Nah, Red Orchestra will be superior in infantry warfare. But for tankwarfare I'll by this one. Monk.
  22. Very nice update. Didn't get the chance to play it extensivly, but it looks promising.
  23. I understand Clay (for a moment I thought I heared myself telling others the same argument about scaling-down in this virtual world, lol). I also see 2 solutions for the popping-up infantry: 1) just carry them inside the vehicles, seeing that's planned allready 2) mapdesign, if maps have enough concealment and cover then it will be very hard to spot infantry Really looking forward to the infantry, let's see how it plays before I draw any further premature conclusions
  24. Sounds good to me too. One thing I noticed tho, which makes it less realistic I suppose. By reading the description of concealing your infantry it seems the engine makes it impossible to see them after certain distances. That sounds rather artificial. I might be wrong, but if it's handled in that way then I'm not very impressed. I would prefer for infantry to blend in into the foliage by using camouflage colours. So spotting them is very hard , but if you succeed in spotting one then your effort/skill should be rewarded. Right now it seems that you are unable to spot them as long as they stay at certain distances. It will lead to seeing nothing all the time and suddenly they pop-up out of the "fog of war" just as if they were dropped there. Maybe the devs can shed some light on this issue Monk.
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