RSColonel_131st Posted September 26, 2005 Share Posted September 26, 2005 Just saw the new screenie from a "first person (gunner) view" as Matt said. Does that mean we can enter/control vehicles or guns in an otherwile tactical game? Link to comment Share on other sites More sharing options...
Moon Posted September 27, 2005 Share Posted September 27, 2005 Yes, RSColonel, that's what it means. In fact, that's what you always do, i.e. even if all you want to do is focus on the tactical stuff, you'd be dropping in a vehicle first. You could drop a Comman or artillery vehicle for example, park it somewhere safe and focus on the tactical map, dropping sensors, mines and giving orders etc. You can also jump between vehicles (i.e. take direct control from the AI) at any time. Martin Link to comment Share on other sites More sharing options...
Jack Carr Posted September 27, 2005 Share Posted September 27, 2005 Now that's cool! Link to comment Share on other sites More sharing options...
RSColonel_131st Posted September 27, 2005 Author Share Posted September 27, 2005 A bit like the two Battlezone Games then. Commanding from the ground level, either at the front line or safely back behind your own lines. Nice. Link to comment Share on other sites More sharing options...
konstantine Posted September 28, 2005 Share Posted September 28, 2005 What happens when a vehicle gets knocked out and you are "in" it? (I mean besides dying in real life? ) Link to comment Share on other sites More sharing options...
Moon Posted September 28, 2005 Share Posted September 28, 2005 You get a chance to drop in a new vehicle some time later... well, depending on what is left in the inventory. Martin Link to comment Share on other sites More sharing options...
RSColonel_131st Posted September 28, 2005 Author Share Posted September 28, 2005 Any chance for a "dead is dead" option that will end the game if your person is killed?` That always made sense in the Battlezone Games - you had to be carefull if you led from the front, and had to make sure that your command post in the back couldn't be overrun. Link to comment Share on other sites More sharing options...
ClaytoniousRex Posted September 28, 2005 Share Posted September 28, 2005 Any chance for a "dead is dead" option that will end the game if your person is killedYou could play with a small enough inventory that there are no extra units available other than what you and your team mates initially drop with. This is what some of the single player campaign scenarios are like, but we haven't been playing multiplayer this way so far in beta testing. It sounds like an interesting variation - we'll have to try it out. Link to comment Share on other sites More sharing options...
RSColonel_131st Posted September 29, 2005 Author Share Posted September 29, 2005 Even then, if there's no vehicles left, you can still command, right? I don't know if you're familiar with the Battlezone Games. They took the first-person-commander idea really to the logical end. In them, to get an overview (top-down view) of your units so that you could effectivly command them, you had to find yourself a satellite uplink station, leave your vehicle, walk and log into it. Then you got a map of the area. But while you were doing that, you could get killed by battle around. If you'd rather wanted to lead from the front, you could get killed even easier, and then the mission was over as well. Basically, in those games, you were the commander, but also a very real "unit" on the field of battle. If your life ended, you obviously lost the mission. Link to comment Share on other sites More sharing options...
Matt H Posted September 29, 2005 Share Posted September 29, 2005 Very cool, DropZone is definately more than meets the eye and I'm sure we will only know how it is once we get to play it. Link to comment Share on other sites More sharing options...
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