Korut Zelva Posted February 11, 2005 Share Posted February 11, 2005 One thing that made air unit so powerful were that additional tech allowed them to overstreght over the standard 10 size Maybe it's a stupid suggestion, but here it goes: would the combat be more balanced if tech didn't increase the unit's overstrenght value? Link to comment Share on other sites More sharing options...
pzgndr Posted February 11, 2005 Share Posted February 11, 2005 Tech will not do this in SC2. Overstrength using elite reinforcements will be based on unit experience. For example, a unit with 2 bars of experience could be reinforced to 12. Elite reinforcements will also cost more, so don't expect to see every unit with overstrength values. Link to comment Share on other sites More sharing options...
Shaka of Carthage Posted February 12, 2005 Share Posted February 12, 2005 I'm slightly confused by the response. Are you saying that in SC2, that the only way for you to get above the standard 10 strength points are to manually reinforce the unit? In other words, once Tech gains are achieved, a newly purchased unit will still be strength of 10? Link to comment Share on other sites More sharing options...
SeaMonkey Posted February 12, 2005 Share Posted February 12, 2005 Allow me Bill, Yes Shaka, you will have to deliberately reinforce the unit, which is restricted by the amount of full bars/medals/etc of experience. One full bar of experience allows a voluntary reinforcement to 11, two bars = 12, 3 = 13, and since 4 bars is the max?,.....well it was for SC, then the maximum, optional reinforcement is to 14 strength. Which brings up an additional question. Bill, are reinforcements to over strength limited to elite reinforcements only? It would seem so since regular reinforcements erode experience levels, but you never know. Link to comment Share on other sites More sharing options...
pzgndr Posted February 12, 2005 Share Posted February 12, 2005 Yes and yes to both questions. Regular reinforcements work the same way as in SC1, up to strength 10. Adjacent enemy units may also limit this max, to a minimum of 5. So units will have to be pulled off the line occassionally to get max reinforcement. Elite reinforcements do two things. They restore strength without loss of experience and allow for overstrength. But there are two catches. They cost more, and the unit must not be adjacent to any enemy units. We're still trying to determine how all this plays out over the long haul so some of this may change. As it is, expect the bulk of all forces in contact to be understrength regulars with select few units being the true overstrength elite. Players simply will not be able to afford too many of these expensive units. Which is how it should be, yes? Link to comment Share on other sites More sharing options...
Edwin P. Posted February 13, 2005 Share Posted February 13, 2005 Looks like major changes in strategy and tactics will be required to secure victory. Link to comment Share on other sites More sharing options...
Korut Zelva Posted February 13, 2005 Author Share Posted February 13, 2005 Will the cost of elite reninforcing be dependant of the experience level? ie 4-medal troop cost more to reinforce (by each increment) than 1-medal ones? Link to comment Share on other sites More sharing options...
Hubert Cater Posted February 14, 2005 Share Posted February 14, 2005 No the general formula is similar to SC1 where regular reinforcement looks something like this: reinforcement_points * 5% of unit_cost and elite reinforcement is: reinforcement_points * 10% of unit_cost Link to comment Share on other sites More sharing options...
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