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Battlefront is now Slitherine ×

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I would like to see a timer option and the AI kick in when a player drops for good.

As well as A replay for every turn.

Maybe a bell when it is your turn :rolleyes:

SC is a long game and alot of the time The axis will move for an Hour or so and the allies (UK) will take his move in two seconds.

(5 player game needs a turn timer)

And the auto save sucks! I can not host a game. so I get the raw end of every game (usually when I play cowardly fuznucks) they do not like the way the turn came out so they discnct and I have to do it all over!

Having allies might suck at times! they do get mad at each other and might throw the game away just for spite (not to mention the diconcts)!

Hope the allied player can take controll of lost (discnted) player.

SC is a long game! It is ok to be long as long as it goes at a good clip.

[ July 17, 2004, 04:04 PM: Message edited by: waltero ]

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  • 2 weeks later...

DOW countries can pick their own setups?

You mean, you declare war on turn 1, your opponent places the neutral nation's units on his turn and then you attack the DOW'd nation on on turn 2? Not practical with the current game engine if playing by Email.

[ August 02, 2004, 08:21 PM: Message edited by: Edwin P. ]

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I believe my solution was the DoW wouldn't become

known to the declared-on player until his turn was

almost over: there would be in other words a final

phase of a turn after a player had already done

everything else with the _active_ powers he controls.

Hence, after he hits his "end turn" button, the

game engine checks to see if the opposing side

made any DoWs, and if so, the declared-upon player

would then get a chance to set up the country or

countries being attacked in a final, "extra"

phase.

This would prevent the declared upon player from

reacting a turn early with his active forces, say

moving them into the beseiged country, which would

give him the initiative in the upcoming campaign

(a bad, nonsensical thing of course).

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I am still confused, as the attacking player normally attacks on the same turn that he issues a DOW. John, could you elucidate on your concept. = ah, I understand, an extra phrase before the end of your turn.

The only thing I have against this is that any good player will place - for example - all Greek units around the capital - or all Swedish units around the capital.

[ August 03, 2004, 03:52 PM: Message edited by: Edwin P. ]

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