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1973 Yom Kipper War - SAM Units


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Egyptian SAM units were a key feature of the Yom Kipper War.

The question is how to create this unit in SC2 for a Yom Kipper War Scenario.

Perhaps;

Step 1.

Change the Bomber Unit to a SAM unit. Give it Air Attack and Air Defense Values. Set the other attack and defense values to Zero, and reduce its movement rate and attack range.

This gives you a unit that can only intercept and attack air units. Until the SAM units are destroyed attacking Isreali Air units will take heavy losses if they attack Egyptian units protected by their intercept range. If Land units destroy the SAM units then the Egyptian units will be open to air attack.

Step 2.

Increase the range of Air Fleets to 40 tiles. This ensures that Air Fleets can always be based out of range of the SAM units and reflects their ability to strike anywhere in the theater.

Any thoughts on this implementation idea?

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Originally posted by Edwin P.:

Step 1.

Change the Bomber Unit to a SAM unit. Give it Air Attack and Air Defense Values. Set the other attack and defense values to Zero, and reduce its movement rate and attack range.

This gives you a unit that can only intercept and attack air units. Until the SAM units are destroyed attacking Isreali Air units will take heavy losses if they attack Egyptian units protected by their intercept range. If Land units destroy the SAM units then the Egyptian units will be open to air attack.

Er, I thought only Air Fleets do intercepts? Is that hardcoded?

You could change AF to SAM, Bomber to AF as a fallback.

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Didn't 'Ariel Sharon' cross the Suez over to the Egyptian side with around 15 tanks or so to begin with [More Tank Units Followed Presently] to start taking out and then eventually taking out those SAM-Sites?.

So...the Israeli air units would have to avoid that region until the SAM's have been eradicated!.

As far as the SAM's Range and defense values,...they should be rated as to how they Historically performed!.

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Originally posted by pzgndr:

Correct, only AFs provide intercept/escort. For SAMs, all units have air defense values, so these could be adjusted as necessary.

Think Edwin wants to be able to reach out and touch someone instead of just watching the Israeli planes go by. ;)

Increasing air defense values would make all Egyptian targets more resistant, and I don't think that's what he wants to model really. Might be fun setting up SAM traps.

An interesting idea.

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What I am trying to do is create a unit that can intercept attacking air units, but can't attack ground units.

Since only Air units perform Intercepts, perhaps;

1. Change Air Units to SAMs so they can intercept but not attack ground units and give range of 4.

2. Change Attack Values of Bombers to allow them to attack Ground Units & give range of 40.

Will this give me the effect I am looking for? i.e. a unit that is only able to intercept attacking air units - ie renamed bombers.

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That should work. AFs have intercept/escort as unique abilities, while bombers have abilty to attack resources even with a unit on top. But all of the combat target values are editable. So an AF/SAM unit could have only air attack/defense values, while a bomber/generic air strike unit could have other ground attack values.

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