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There's a counter in the game to that (unless the UK is being very forward with it's navy in the Med) - see below. You lose one CV, but the UK gains their Lend-Lease earlier and the US gets 100-200 MMPs per year. That's always assuming that the CV is in the med and not in the Red Sea smile.gif .

Regarding the Russians, Germany can always take Denmark. With three exits, your fleet can move out of the Baltic (if you want it to).

The biggest gamey manoeuvre still in the game is the use of fleet units to block land movement over a canal. I don't mind the blocking, but land units should be able to engage fleet units in narrow waterways like Suez/Kiel/Danish.

; Italian naval units in vicinity of UK North Africa Holdings

; 5-10% increase in US activation towards Axis

{

#NAME= Italian Naval Aggression in the Mediterranean (USA->Allies)

#POPUP= US Alarmed Over Italian Naval Activity In The Mediterranean

#FLAG= 1

#TYPE= 1

#AI= 0

#COUNTRY_ID= 3

#TRIGGER= 50

#DATE= 1939/09/03

; 5-10% activation increase towards Allies

#ACTIVATION= [5,10] [2]

; Set variable conditions:

; 1st Line - Italy politically aligned with Axis (not fully active) and not surrendered

#VARIABLE_CONDITION= 6 [1] [0] [0]

; Italy has 1 naval unit within 5 tile range of Gibraltar port OR

#CONDITION_POSITION= 56,30 [5,5] [1,1] [1] [6]

; Italy has 1 naval unit within 3 tile range of Alexandria port

#CONDITION_POSITION= 108,32 [3,3] [1,1] [1] [6]

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