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Romania, what does it take for them to join?


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; Romanian War Entry:

; Historical date of event was 1940/11/22 but we'll set a slightly earlier date

{

#NAME= Romania Joins Axis Alliance (Variable)

#POPUP= Romania Joins The Axis Alliance

#FLAG= 1

#TYPE= 1

#AI= 0

#COUNTRY_ID= 36

;Set Romania to have a random/variable war entry

#TRIGGER= 40

#ALIGNMENT= 1

#DATE= 1940/10/22

;Set variable conditions:

;1st Line - France politically aligned with Allies and surrendered AND

;2nd Line - Hungary politically aligned with Axis and not surrendered AND

;3rd Line - Spain politically aligned with Axis and not surrendered AND

;4th Line - Italy politically aligned with Axis and not surrendered

#VARIABLE_CONDITION= 2 [2] [100] [1]

#VARIABLE_CONDITION= 21 [1] [40] [0]

#VARIABLE_CONDITION= 38 [1] [40] [0]

#VARIABLE_CONDITION= 6 [1] [100] [0]

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The above is a 100% joining script (rather than a change to diplo status that may or may not tip the balance).

With the Axis attack Spain strategy that's so popular, IIRC you will still need 1 diplo hit unless exceptionally lucky with your Fall of France, War on USSR etc. rolls. Just caught an opponent out on just that - not getting Romania costs 50 MMP per turn, which is more than he got from Spain :D .

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Didn't matter, Romania joined anyways for me smile.gif I wasn't totally sure, figured my opponent was trying something tricky. Meanwhile, my chits are in Spain, I've gotten 8% & 37% hits. Also have some rockets working on Malta.

Always the Legend

Always the crowd favorite

Always the Tony Soprano of gaming

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