arado234 Posted November 11, 2006 Share Posted November 11, 2006 Is there a way to make it so you can only invade actual beach hexes(like in third reich)not every spot.Not every square inch on every coast line was invadeable.This way you would have a real chance to stop an invasion.Just make the landing craft have an attack value against defended coast beaches before they disembark. Link to comment Share on other sites More sharing options...
n0kn0k Posted November 11, 2006 Share Posted November 11, 2006 The problem with this engine is that you could just block the "invasion beaches" by placing a few corpses on em. The current scale isn't really suitable i guess. Link to comment Share on other sites More sharing options...
Retributar Posted November 11, 2006 Share Posted November 11, 2006 I initially have to agree with arado234 's suggestion to have only feasably invadable beaches for invasion purpose's, however at this point,...primarily because of the current map-scale, as n0kn0k suggested. the so-said beache's could be very easily blocked, as well,...the current scale probably just wouldn't allow for that game change to work out game-play-wise!. Link to comment Share on other sites More sharing options...
ChrisND Posted November 11, 2006 Share Posted November 11, 2006 What we need are amphibs that can attack from the sea. This would solve the one-tile-island island problem as well and open up better Pacific campaigns. Link to comment Share on other sites More sharing options...
arado234 Posted November 12, 2006 Author Share Posted November 12, 2006 Thats what i said. Landing craft can attack occupied beach hexes,combined with shore bombardment multiple air attcks & airborne drops(sounds just like dday)you could open up a beachhead. Link to comment Share on other sites More sharing options...
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