TaoJah Posted April 29, 2006 Share Posted April 29, 2006 In my second game against the Axis AI, he did this... When I was near Berlin, he moved like 5-6 troops there. Good. We fought a bit back and forth, slowly making progress, but it would have taken another 4-5 turns before I could take it. Then, all of a sudden, he moves ALL his troops there away, except a HQ in Berlin itself. I mean ALL of the units around it ! He moved them into Romania, where I was near the capital too. Needless to say, the next turn I marched into Berlin and Germany surrendered (I already took Munich). What's up with this ??? Link to comment Share on other sites More sharing options...
K Jonsson Posted April 29, 2006 Share Posted April 29, 2006 Originally posted by TaoJah: In my second game against the Axis AI, he did this... When I was near Berlin, he moved like 5-6 troops there. Good. We fought a bit back and forth, slowly making progress, but it would have taken another 4-5 turns before I could take it. Then, all of a sudden, he moves ALL his troops there away, except a HQ in Berlin itself. I mean ALL of the units around it ! He moved them into Romania, where I was near the capital too. Needless to say, the next turn I marched into Berlin and Germany surrendered (I already took Munich). What's up with this ??? I've experienced the same thing. When I came within two hexes (I just can't write the "other word") of Berlin; he operated a lot of units to the city. However all those were operated away the next turn when I came adjacent to the capital of Rumania. Slightly wrong priorities... /Kristian Link to comment Share on other sites More sharing options...
pzgndr Posted April 29, 2006 Share Posted April 29, 2006 Yeah, there's a known issue with the AI and op moves. It often doesn't make sense and wastes MPPs in the the process. Hubert is trying to make it smarter. Link to comment Share on other sites More sharing options...
TaoJah Posted April 30, 2006 Author Share Posted April 30, 2006 Originally posted by K Jonsson: I've experienced the same thing. When I came within two hexes (I just can't write the "other word") of Berlin; he operated a lot of units to the city. However all those were operated away the next turn when I came adjacent to the capital of Rumania. Slightly wrong priorities... /Kristian "Slightly" is the uderstatement of the year Anyway, I know what to do now to make it intresting : take Rumania first ! Which, by the way, is totally impossible in bad weather : you just can't move your untis there. Link to comment Share on other sites More sharing options...
Timskorn Posted April 30, 2006 Share Posted April 30, 2006 I've been working on the Allied scripts so can't say exactly why they're doing that, but from my experience with the Russian scripts, it probably stems from two Garrison scripts overlapping each other. In Russia, for example, the scripts are set up so cities are garrisoned when enemy units get close and ungarrisoned when there are no longer there. What happens is a 'ping pong' effect, where the AI probably gets a script saying 'Romania Threatened" and tries to op-move units there to protect it, but then gets a script saying "Berlin Threatened" and op-moves them back. Just a guess, but it can definitely be addressed (or at least alleviated) by changing the scripts. Link to comment Share on other sites More sharing options...
Yogi Posted April 30, 2006 Share Posted April 30, 2006 Just a general rehash of past discussions updated now that SC2 is released. First let me say I think the game is great and would tell all to buy. I'm glad I took the leap of faith on the pre-order. Secon however, as far as AI, once again big dissappointment. You'd think I would know by now that virtually no one makes a decent AI on a "classic" wargame. Who would think that just setting up a basic reasonable defense or attack would be so difficult. Such is life. Some day maybe. Link to comment Share on other sites More sharing options...
Timskorn Posted April 30, 2006 Share Posted April 30, 2006 It'll happen. The scripting system is robust and will allow for some pretty tough AI. It'll never compete with a human of course, but for most casual players it's reasonable to expect an AI in the near future that will keep them on their toes and deal them a loss once in awhile (without the need to make the AI cheat, although that's always a possibility like simply giving them more starting units and MPP's). Link to comment Share on other sites More sharing options...
Desert Dave Posted April 30, 2006 Share Posted April 30, 2006 Yogi, war-game player, being philosophical: Who would think that just setting up a basic reasonable defense or attack would be so difficult. Such is life. Some day maybe. _____________________________________________ The future ain't what it used to be. --Yogi, hey-day Yankee ball player ____________________________________________ You live long enough, You come to realize that "some days" Just... never, ever come. The day you finally discover where! The rainbow - touches the earth. Find the very thing you thought you'd Always wanted. Until, realization sets in... Gold, And more! gold, well, what worth That? Spent or lent or quite highly stacked, In the end? The day you locate the "fountain of youth." But, come to fully understand That age brings interesting perspective, And best, some time to reckon it right, by Offering, freely, what you've learned. The day the beautiful Movie Starlet fawns over You and won't leave you in a redeeming peace. You'd of sworn on all that's damned, or holy, THAT would not - EVER have occurred. The day In fear & trembling, You open a wildnerness gate And discover you're in... Garden of Eden, But alas... is that a faint tracing Of footsteps you at first see, Then... hear? Well, In this case - a little more patience WILL make the Future What it... used to be. No, nix, We should really reconsider. In regard to an improved, And continually improving AI, It will be better than... what it was! Given the dedication, and, elan, Of the original designer, and now Some others also studying, working it. :cool: Doesn't mean - ever elusive - perfect. Merely means... you'll need bring Yer "hey-day" A-game, and Play it with... plain old FUN, where Winning is happily accidental. Later, much later, say, You are sipping lemonade On the singing porch-swing You had built yerself from hard woods, Way back when, it was... yet together With the very one who's stuck By you - through ALL these good And bad and joy-full years, yeah You can look back, decide - what? exactly, Was it? ... is it? I have... won? Link to comment Share on other sites More sharing options...
TaoJah Posted April 30, 2006 Author Share Posted April 30, 2006 Originally posted by Timskorn: It'll happen. The scripting system is robust and will allow for some pretty tough AI.Is there a way to "prioritise" scripts ? Saying something like "if the conditions of this script is met, then it get's priority number 1" and another one gets priority number 2 ? I understand he defends any capital, but the defence of Berlin should get priority over the defense of Boedapest. Link to comment Share on other sites More sharing options...
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