Edwin P. Posted April 16, 2004 Share Posted April 16, 2004 "Advanced event engine that will allow players to script/create custom events like troop transfers, supply, territorial surrender and annexation rules" 1. IF UK Surrenders THEN 5% Turkey Annexes Vichy Syria, Neutral Iraq, and UK Egypt, 20% Turkey Annexes Vichy Syria and Neutral Iraq. (Effectively prevents the Axis from gaining Iraqi Oil and balances the game) 2. IF Axis DOW Switzerland THEN 10% Spain joins Allies. (A reason not to attack Switzerland) 3. IF AXIS DOW Vichy France and Axis DOW Sweden Then 10% Spain joins Allies. (A small penalty for being overly aggressive) 4. IF France Surrenders THEN 10% Turkey Annexes Syria. (Changes the map a little and makes it harder for both sides to take Iraq). 5. IF Italy DOW France then 100% French Corps in Beruit Moves to Suez Hex XX,XX. (prevents loss of French Corps when Paris Surrenders) 6. IF Axis DOW Romania AND Axis DOW Hungary THEN 5% Turkey Annexes Bulgaria. (Bulgaria joins Turkey to protect itself from Germany, happens only 1 in 20 games) 7. IF NO Units in Libya AND Turkey Controls Egypt THEN 25% Turkey Annexes Libya. (A very rare event that changes the map and weakens Italy) 8. IF Denmark Surrenders THEN 2% Popup - Governments of Norway and Sweden signed a Mutual Defense Treaty. (happens only 1 in 50 games, just enough to be a surprise) 9. IF Axis DOW Norway and Event 8 = True THEN Sweden DOW Axis. Link to comment Share on other sites More sharing options...
jon_j_rambo Posted April 16, 2004 Share Posted April 16, 2004 Eddie --- You're heavy duty dude. Are you up for a game some time? Link to comment Share on other sites More sharing options...
Edwin P. Posted April 16, 2004 Author Share Posted April 16, 2004 Yep, but only if its TCIP, email me at edwinfager1@msn.com. But bewarned, I like to try out unusal tactics. Link to comment Share on other sites More sharing options...
SeaMonkey Posted April 16, 2004 Share Posted April 16, 2004 Edwin, have you ever fiddled with the TOAW event engine? That's what we're looking for. Link to comment Share on other sites More sharing options...
Edwin P. Posted April 16, 2004 Author Share Posted April 16, 2004 No I have not, but thanks, I have will look at the Designer Forums for this (http://www.tdg.nu/) when I have free time. TOAW stands for the Operational Art of War, an old Talonsoft game. -------------------- In my mind there are several types of events; 1. Political/Strategic - are based on the actions of the players and which nations have been attacked and conquered. 2. Tactical 3. Decision Events - where the player must make a decision or decide from several choices presented. Spain requests Arms with which to field an extra corps. Does the UK give Spain the equipment. Yes/No. If yes then Spain gains 1 Extra Corps and UK spends 75MPP. 4. Random Events - Example: Location of randomly selected Axis HQ is spotted due to interception of radio traffic. 5. Chrome Events - No effect on game - Example: Death of FDR at specific date or Queen of Belguim escapes to London when Low Countries Surrender. A key element is that you may not want a specific event to occur all the time. Perhaps 1 in 20 games, 1 in 100 games or 1 in 1 games. [ April 16, 2004, 12:31 PM: Message edited by: Edwin P. ] Link to comment Share on other sites More sharing options...
Edwin P. Posted April 16, 2004 Author Share Posted April 16, 2004 Also, you should be able to link events to a particular scenario. I would not want events designed for WWII to show up in WWI or Ancient Rome. Link to comment Share on other sites More sharing options...
Blashy Posted April 17, 2004 Share Posted April 17, 2004 Yikes, I hope not. I was hoping this editor could be expanded to other eras. Most of all WW1, just can't find a good WW1 game anywhere. Link to comment Share on other sites More sharing options...
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