ebitt Posted November 16, 2007 Share Posted November 16, 2007 Is plunder calculated as it was in SC Blitzkrieg (Patch 1.01)? If so, the formula given there is: - adjusted the plunder formula: - Resource Plunder = 75% full value of originally owned resources - Initial Unit Based Plunder = Current Unit Cost / 10 * strength * 5% (for all units) - Initial calculation is stored and then at the end of each turn the current unit value is re-calculated to see if we can exceed the old value. This way it reflects what a country can support economically as well as takes into account any losses taken in the field over time. - Total Plunder = (Resource Plunder + Unit Plunder) * [150%, 200%] Does this mean you get more plunder by not killing units before the country surrenders? Thanks Link to comment Share on other sites More sharing options...
Lars Posted November 16, 2007 Share Posted November 16, 2007 Yes, but you'll lose the experience points for just killing them. Your call. Link to comment Share on other sites More sharing options...
ebitt Posted November 16, 2007 Author Share Posted November 16, 2007 Yes, but you'll lose the experience points for just killing them. Seems like you could gain experience if you picked on weak units with your strong ones and delay the surrender by not taking the capital (gamey though). Link to comment Share on other sites More sharing options...
Lars Posted November 16, 2007 Share Posted November 16, 2007 You can. But then you pay in time, which for the Germans, is precious. Link to comment Share on other sites More sharing options...
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