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Changing movement cost to improve defense


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In SC2 you can attack every single objetive with three tiles of front up to 6 times due mainly to blitz-attack-followed-by retreat-tactic , i have tested one simple way to reduce this so efective tactic by increasing movement cost of blitz attacks. In the last version of my campaign in clear turns or snow only units with movement over 5 can attack and retreat, and in mud turns no unit can retreat after attack, doing impossible this tactic. I hope this can help to make defense a reliable possibility. smile.gif

What is your opinion?

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I agree with the concept as currently defence is useless. If a unit attacks it shouldn't be able to do much more besides, perhaps move one tile if it has motorisation. I'm not sure that I'd allow motorisation to go beyond level 1.

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