David Chapuis Posted July 17, 2006 Share Posted July 17, 2006 On my opps prev turn, this paratroop flies into jordan and gets next to amman. He is 8 spaces from the closest HQ - no cities close. Supply should be zero, which it is. On the turn after this, the paratroop flies over to beirut and captures the city. How can a zero supply paratroop fly 4 spaces? Link to comment Share on other sites More sharing options...
Kuniworth Posted July 17, 2006 Share Posted July 17, 2006 Are you sure he flyed or that he just marched in? Action points are always 1. Link to comment Share on other sites More sharing options...
Blashy Posted July 17, 2006 Share Posted July 17, 2006 That should not happen. 1- He lands. 2- turn 2 he has to prepare to "fly". a) You need a supply of seven to do so. You can't prepare with an enemy unit next to you. And c) You said the next turn, which means he never even prepare and yet managed to "fly". That is not right, it looks as if he kept his action points, something is wrong. It should NOT happen. Link to comment Share on other sites More sharing options...
David Chapuis Posted July 17, 2006 Author Share Posted July 17, 2006 I'm sure he flew both places. I can send you the files. He said he prepared the same turn he landed, and his supply was still 9. But neither my units were there on the first of these two turns. Link to comment Share on other sites More sharing options...
Terif Posted July 17, 2006 Share Posted July 17, 2006 In version 1.02 Paratroopers can in deed always prepare immediately after their jump again as long as they didn´t attack an enemy unit and only moved. Since they start with supply 10 after each jump, they can do city hoping if they want to - every turn the next jump If this is not intended it is something for Huberts patch list . Link to comment Share on other sites More sharing options...
Blashy Posted July 17, 2006 Share Posted July 17, 2006 The thing is Terif, he prepared and jumped the same turn and according to the screenshot it shows a supply of 6. And he did it next to an enemy unit, I don't think this is supposed to be possible. Link to comment Share on other sites More sharing options...
David Chapuis Posted July 17, 2006 Author Share Posted July 17, 2006 Actually the screen shot shows a supply of zero. Here is a better description of the events: Axis turn A: paratroop drops into desert and moves one space towards Amman. No allied units in Amman at that time. Had a supply 9 so prepared to fly again (which i think is not good). Allied turn A: Op move a unit to amman, which is next to paratroop. Dont worry about it because it should have a supply of zero - which the screen shot confirms (even though i didnt move that tank group to it until a later reload). Axis turn b: paratroop flies into Beirut So it never prepared when it was next to a unit - although it did take off being next to a unit. Link to comment Share on other sites More sharing options...
Terif Posted July 17, 2006 Share Posted July 17, 2006 Yep, something for the next patch . ATM the rule is simple: if a Paratrooper jumps and uses his 1 AP to move (i.e. no combat), then it can immediately prepare again for the next jump and it doesn´t matter if an enemy unit is nearby. During the axis turn it always has supply 10 after a jump, at the allied turn supply is recalculated and therefore lower, but then the Para is already preparing. Link to comment Share on other sites More sharing options...
Hyazinth von Strachwitz Posted July 17, 2006 Share Posted July 17, 2006 Definitely needed to be improved in 1.03.... Link to comment Share on other sites More sharing options...
Blashy Posted July 17, 2006 Share Posted July 17, 2006 Well it should not be able to prepare the same turn it lands. And I meant action points, not supply. Sorry. Link to comment Share on other sites More sharing options...
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