Bromley Posted December 7, 2006 Share Posted December 7, 2006 I wasn't sure how to search for this one, so apologies if it's been discussed to death before. Is there a logical or game-engine reason why two units can't exchange positions with each other? Naturally subject to both units having enough MP to move to their target tile. If not I'd like to suggest it if there's another patch. i.e. if I want to move a corps into a just built fortification and I want to move the engineer to the tile that the corps occupies. Link to comment Share on other sites More sharing options...
TaoJah Posted December 7, 2006 Share Posted December 7, 2006 Yes, swapping units position would be a fine addiction. Not sure it's possible with the game engibe tough :-( Link to comment Share on other sites More sharing options...
Colin I Posted December 7, 2006 Share Posted December 7, 2006 Good idea - I often want to swap ships between ports too. Link to comment Share on other sites More sharing options...
Retributar Posted December 7, 2006 Share Posted December 7, 2006 I 2nd this Fabulous Idea!. Now to add to the above comment!. A Switcheroo should only be possible if there is no-physical-contact with the opposing force!. [ December 07, 2006, 12:42 PM: Message edited by: Retributar ] Link to comment Share on other sites More sharing options...
Bromley Posted December 7, 2006 Author Share Posted December 7, 2006 I'd be happy if that condition had to be attached , but would it be necessary? After all, we can already rotate front line and rear units, just in a clunky manner (i.e. shifting the line up or down). Link to comment Share on other sites More sharing options...
Mr.Dozer Posted December 7, 2006 Share Posted December 7, 2006 yeah i have wanted this for awile, i think it was talked about a bit before. Link to comment Share on other sites More sharing options...
BioWizard Posted December 8, 2006 Share Posted December 8, 2006 May I add something to this proposition? In some situations, you want to choose the path by which a unit goes from point A to point B. You can easily do so in SC2 by using the CTRL button, unlike in SC1. This way, you can take a mine, cut the supply of ennemy units, avoid surprise navy contacts at sea and the likes during your movement. But I think this feature could be further improved by being able to select way points being occupied by your own units!!! I can remember many situations (they're hard to describe in writings but I'm sure you'll guess what they could be looking like...) in which it could have been useful; usually when you have a lot of your own units in proximity. Of course, the final tile of the move would always need be empty... Link to comment Share on other sites More sharing options...
SeaMonkey Posted December 8, 2006 Share Posted December 8, 2006 This has to do with that deselecting feature for units with remaining APs and being able to come back to them later. Probably not going to happen, maybe if SC3 sees the light of day. Link to comment Share on other sites More sharing options...
Bromley Posted December 8, 2006 Author Share Posted December 8, 2006 Not necessarily SeaMonkey, unless you mean that the only way to incorporate it because of the way the game engine is is to implement unit deselection. Even then, BioWizard's suggestion about the waypoints may still be doable. I've bumped into times where I'd have liked to chose the path over a clump of my units (normally at sea where I'm trying to avoid being spotted by someone I've engaged in order to lay a trap for them). Link to comment Share on other sites More sharing options...
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