Cheesehead Posted April 14, 2004 Share Posted April 14, 2004 Civilization meets Tactics II (Avalon Hill)! Real wargames are played with hexes. I hope it's not too late to change this. I'd be willing to wait another year if I could get our hexes back. Link to comment Share on other sites More sharing options...
Curry Posted April 14, 2004 Share Posted April 14, 2004 This seems to be the top complaint so far. But I'm willing to give this new system a try. I'm sure they didnt switch without thinking long and hard about it. Link to comment Share on other sites More sharing options...
Panzeh Posted April 14, 2004 Share Posted April 14, 2004 Wargames can be played by any system of dividing the ground, be it hexes, dots and lines, or squares. Link to comment Share on other sites More sharing options...
KDG Posted April 14, 2004 Share Posted April 14, 2004 I wonder if they have to leave the Hex system in order to enlarge the map, thus the move to tiles. Edit This was done for programming reasons per Hubert. Read this topic: I dont understand two things. Please help [ April 14, 2004, 03:18 PM: Message edited by: KDG ] Link to comment Share on other sites More sharing options...
pzgndr Posted April 14, 2004 Share Posted April 14, 2004 Tactics II (Avalon Hill)! For only $5, Tactics II was my first wargame purchase way back when and I still have it. Using that old classic, I have already started an adaptation of Tactics II for SC2. I think with FoW, research, air and naval forces, etc. it will play out great. :cool: Link to comment Share on other sites More sharing options...
GIL Posted December 21, 2004 Share Posted December 21, 2004 I joined this board because I am very dissappointed at the use of squares instead of hexes. I haven't seen any comments by the testers. What are the differences working with squares? What kind of tactics and how do they change. Without playing the game it's hard to say, but it seems to me the game will be over-simplified, at least as far as the movement and attacks go. Link to comment Share on other sites More sharing options...
J P Wagner Posted December 21, 2004 Share Posted December 21, 2004 GIL, and others.....Have a good read of the subject here: http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=34;t=000050 I hope this helps.. Perhaps the original thread should be a sticky! Link to comment Share on other sites More sharing options...
pzgndr Posted December 21, 2004 Share Posted December 21, 2004 I haven't seen any comments by the testers. Oh? Feel free to try a search using "pzgndr." I'm sure you'll find something. Link to comment Share on other sites More sharing options...
waltero Posted December 21, 2004 Share Posted December 21, 2004 It seems Squares will be ok on a game like this! Being that the units and combat are vary simple. there is no forced retreats, no surrounding and forcing units to surrender. And no mandatory attacks on adjasent units, and not much in the way of zone of control. and units will be easier to kill. (front lines easyer to manage and maintain control). Real War games have nothing to do with hexes or squares! It has to do with play testing and more play testing, and good game designers, to keep it balanced. Let them play test this game a little further, maybe they will do better with this one then they did with SC. Link to comment Share on other sites More sharing options...
Victor Reijkersz Posted December 21, 2004 Share Posted December 21, 2004 Mmhh.. it could be intriguing to create a traingle based wargame. Would that oversimplify things even more than squares? or would it become more complex then? Or is it a question that squares are associated with simple games? Link to comment Share on other sites More sharing options...
Kuniworth Posted December 21, 2004 Share Posted December 21, 2004 Hubert has already decided on tiles. Hubert; you have my full support - do what you believe in and follow your ideas. No matter what I will support you, Bill and the others. Keep up the good work. Link to comment Share on other sites More sharing options...
Desert Dave Posted December 21, 2004 Share Posted December 21, 2004 Or is it a question that squares are associated with simple games? LOL, nix Victor, It is not squares, nor triangles nor hexagons neither... nor equilateral anythings (... O 'tis the Season, so these latter are decorated with - isosecles! - hanging quite shiny from every acutely angled limb! ) Actually, it is more the case of TILES (... not "squares") which can indeed make a WW2 GS game as precisely COMPLEX as... it NEEDS to be, as you'll see. While yet maintaining that which SC the Original possessed in mighty massive abundance, IE, Simple, and X-tremely... fun to play. O it's coming 'round soon, Like a wintering solstice moon, To a Cine-ma-plex - nearest you! :cool: Wherever that might be! Link to comment Share on other sites More sharing options...
waltero Posted December 21, 2004 Share Posted December 21, 2004 Tiles Are fine if they are staggered? otherwise it would not be symmetrical! and movement would suck. [ December 22, 2004, 01:11 AM: Message edited by: waltero ] Link to comment Share on other sites More sharing options...
Desert Dave Posted December 21, 2004 Share Posted December 21, 2004 As originally posted by waltero the SC quite original: Tiles Are fine if they a staggered? ???? Do you mean? Like, only recently, At the every-other annual BF Blow-out in-combination Christmas & Arbor Day Bobby Darin MC'd "Splish-splash"... bash? :cool: When one of the Top Dudes, I shouldn't EVEN Wish to mention - who, Tripped! :eek: Over a wandering Deb-Celeb's Slim comely ankle, And... staggered - yes! Of course! Across the scarlet & black tiles, Directly! on a straight line Toward that ersatz glass punch bowl, Which someone, and again, can't say who, Spiked! it with hi-octane 196 proof Happy Holly sprigs (... ha-ha! so they said!) Well, That was some most amazing stagger You might (... secretly) laugh Behind yer ruffled black Tuxedo Sleeve (... required attire) about, too! O/W, waltero, :confused: Not sure what you meant in saying Whatever it was... in the first Place - that you did? Link to comment Share on other sites More sharing options...
waltero Posted December 22, 2004 Share Posted December 22, 2004 picture two blocks on floor, then put a block on top of the two. (right in the middle) tiles would save on space vs hex. (Squares are smaller then hexes). If they are not staggered the diagnal movement would not work so good! Link to comment Share on other sites More sharing options...
GIL Posted December 22, 2004 Share Posted December 22, 2004 Wagner, thank-you for the link. I see this issue has been rubbed raw. Reading the many many responses to this issue, and especially Huberts pictures gives me some pause. A game of this scope looks to be okay working with "tiles" (anyone remember Avalon Hills' manuals starting with: "hexes -- henceforth called squares"? Oh how things come full circle). Anywho, the best advice from the long thread on this subject is to wait for the demo and see if you like it. Victor, you are a funny guy. If you need any opinions on where to store those triangles... Link to comment Share on other sites More sharing options...
waltero Posted December 23, 2004 Share Posted December 23, 2004 Indeed, Hexagony has a bord that is triangles, it is vary simple game! Link to comment Share on other sites More sharing options...
Lars Posted December 23, 2004 Share Posted December 23, 2004 Originally posted by Victor Reijkersz: Mmhh.. it could be intriguing to create a traingle based wargame. Would that oversimplify things even more than squares? or would it become more complex then? Or is it a question that squares are associated with simple games? Yep, squares are associated with simple games. Like Chess, for instance... Link to comment Share on other sites More sharing options...
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