Micheal Wittman Posted July 12, 2007 Share Posted July 12, 2007 Just wondering what scripts people turn off for multiplayer. Example I'm playing Axis in a pbem game and I do not want the scripts to "DOW" for me as it can ruin my plans. But at the same time I do not want to turn any scripts off that would hinder the appropriate response of a minor or major to a particular action. I'm not so concerned about "historical" play as I'd like to try different actions. Thank you. Link to comment Share on other sites More sharing options...
Blashy Posted July 12, 2007 Share Posted July 12, 2007 Those DoW scripts are only on for AI games. They will not trigger in MP games. You don't need to turn off anything. The end date is the only script I like to change from the 1947 default to 1945, puts more pressure on both sides to get things done. Link to comment Share on other sites More sharing options...
Peter_Ushnok Posted July 12, 2007 Share Posted July 12, 2007 That's good news ! thanks Link to comment Share on other sites More sharing options...
Hubert Cater Posted July 12, 2007 Share Posted July 12, 2007 As Blashy mentioned the AI only scripts should all be flagged as such and are independant of multiplayer games and will have no effect. This is a feature of the SC2 Editor/Engine that allows you to fine tune both types of game play options, i.e. AI or Multiplayer. Good luck in your games! Link to comment Share on other sites More sharing options...
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