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Hubert/Bill what about the "rounded" frontline suggestion?


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Hey guys I just want to know your reflections about the risk of getting a rather blocky frontline when bulges running west-east are involved, do you even think this is a issue worth to adress or you think it will not make much difference?

When will demo be out?

[ April 21, 2004, 09:54 PM: Message edited by: Kuniworth ]

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A lot depends on Hubert's decisions about tile movements, movement penalties for moving between two enemy units along a grain versus along a diagonal, etc. Once we get to see some action on a map, we'll have a better idea what works well and what doesn't.

I wouldn't expect a tile bulge to be too much different than a hex bulge you can already get in SC1. Is it good/bad, right/wrong? DOTS, depends on the situation. ;)

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