Edwin P. Posted May 20, 2004 Share Posted May 20, 2004 Will the event/movement scripts allow for a user defined percentage chance of the script executing? Example: IF (X) Then % (Y). Example: IF (Allies DOW Norway) Then 10% (Sweden Joins Axis) Example: IF (UK Surrenders Before 01/01/1942) Then 50% (US Gains 2 Carriers AND US gains 2 Cruisers AND Popup Message - Roosevelt orders Pacific Fleet to the Atlantic) [ May 20, 2004, 01:16 PM: Message edited by: Edwin P. ] Link to comment Share on other sites More sharing options...
pzgndr Posted May 20, 2004 Share Posted May 20, 2004 The short answer is yes. [ May 21, 2004, 10:12 AM: Message edited by: pzgndr ] Link to comment Share on other sites More sharing options...
Edwin P. Posted May 23, 2004 Author Share Posted May 23, 2004 Thanks for the short and long answer (which has since been edited out). HC's decision to allow for user created scripts that activate some of the time will make the game more interesting and less predictable. Link to comment Share on other sites More sharing options...
Edwin P. Posted May 24, 2004 Author Share Posted May 24, 2004 If the AI's ability to launch Amphibious Invasions does not improve in SC2 will I be able to write a script that says: IF (Denmark Surrenders AND France Surrenders AND Norway is Neutral) THEN 70%(Norway Surrenders to Axis AND Axis Army Appears in Oslo AND Axis Corps Appears in Bergan) This would recreate the historical Germany Conquest of Norway and increase German income, thus making for a stronger game versus the AI. Also, if the Allies do not have any units in England and the AI does not know how to do a Sea Lion can I write a script that says: IF (Allied Forces in UK less 3 Units AND Russia is Neutral and France is Surrendered) Then 25% (3 German Armies Appear in Tile XX, XX, XX, XX and 1 German Army Appears in London) Now I know that its not exactly cricket, but such a chance will encourage a player to keep at least a minimal garrison in the United Kingdom when playing against the AI. Thirdly, can I write a script that does the following: When the US enters the war the US player can select one of three strategies; 1. Europe First - No Effect 2. Japan First - US Production Reduced Until Dec 1943 AND Siberian Transfer activated in 10 turns. 3. Peace with Japan - USA production increases AND Siberian Transfer Deactivated. [ May 24, 2004, 12:28 AM: Message edited by: Edwin P. ] Link to comment Share on other sites More sharing options...
Hubert Cater Posted May 25, 2004 Share Posted May 25, 2004 It's a little early to say exactly what all the scripts will be able to do but as we get closer to completion expect a more detailed description Link to comment Share on other sites More sharing options...
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