PeterX Posted April 10, 2006 Share Posted April 10, 2006 Malta was a key Allied island base sitting astride Axis shipping lanes as a naval and air interdiction threat. Its presence drained away much of the supplies destined for the Afrika Korps. How is this reflected in the game? There's a port. But due to the one unit per square rule, you can either have a corps or an airfleet on the island but not both. Seems like a game limitation which also effects Crete and Gibraltar, downgrading their significance. Link to comment Share on other sites More sharing options...
Blashy Posted April 10, 2006 Share Posted April 10, 2006 Scripts take care of this, as Axis you often find it to be quite nagging. Add in a bomber and start bombing ports in Afric and it really hampers Axis african supply. Link to comment Share on other sites More sharing options...
PeterX Posted April 10, 2006 Author Share Posted April 10, 2006 But there can either be an air group or a troop garrison. Not both. Link to comment Share on other sites More sharing options...
TC27 Posted April 10, 2006 Share Posted April 10, 2006 In the demo Malta causes the Axis to lose MPPs every turn. Link to comment Share on other sites More sharing options...
pzgndr Posted April 10, 2006 Share Posted April 10, 2006 But there can either be an air group or a troop garrison. Not both. Players get to make a decision, just like in SC1. Army, Corps, Air Fleet or Bomber?? The new Malta Effect scripts now affect either Tripoli/El Agheila OR Tobruk/Alexandria regardless of unit type on Malta. We're assuming the Malta garrison has a variety of forces sufficient for both defense and Axis supply interdiction. Depending on the type of unit you choose to place there, you will gain some advantages and lose others. It's an interesting trade-off. Axis can take Malta, but it takes time and effort. Is it worth it? Players will have to decide. Link to comment Share on other sites More sharing options...
PeterX Posted April 10, 2006 Author Share Posted April 10, 2006 How about a new unit: a combo infantry/airfleet counter expressly desgned for single square islands? Or simply an air unit with beefed up ground defense. I believe this is a must have if a Pacific Campaign mod ever sees the light of day. Link to comment Share on other sites More sharing options...
Desert Dave Posted April 10, 2006 Share Posted April 10, 2006 As orignally posted by PeterX: How about a new unit: a combo infantry/airfleet counter expressly desgned for single square islands? Good idea. I had thought of a similar Sort of unit awhile back. Who knows? May see the light of day In another way, Mod or what-not. Or simply an air unit with beefed up ground defense. You could do this in the Editor. I have done it For the Air Squadrons In the 1941-42 North Afrika Campaign. No reason we couldn't presume That there is some sort of permanent Attachment, Brigade-sized most likely, And ALWAYS providing base security For valuable Air Fleets. :cool: Link to comment Share on other sites More sharing options...
PeterX Posted April 10, 2006 Author Share Posted April 10, 2006 Thanks for the poetic concurrence. You might call it the 'Air Garrison' corps. Of course, the quandry of adding fighters or bombers or both will present itself. I picture an in situ upgrade option. Link to comment Share on other sites More sharing options...
PeterX Posted April 10, 2006 Author Share Posted April 10, 2006 Originally posted by PeterX: Thanks for the poetic concurrence. You might call it the 'Air Garrison' corps. Of course, the quandry of adding fighters or bombers or both will present itself. I picture an in situ upgrade option; very handy for that stategically located atoll. Link to comment Share on other sites More sharing options...
PeterX Posted April 10, 2006 Author Share Posted April 10, 2006 Thanks for the poetic concurrence. You might call it the 'Air Garrison' corps. Of course, the quandry of adding fighters or bombers or both will present itself. I picture an (expensive) in situ upgrade option; very handy for that stategically located atoll. Link to comment Share on other sites More sharing options...
PeterX Posted April 10, 2006 Author Share Posted April 10, 2006 dp Link to comment Share on other sites More sharing options...
Desert Dave Posted April 10, 2006 Share Posted April 10, 2006 PeterX, in continuance: You might call it the 'Air Garrison' corps. Of course, the quandry of adding fighters or bombers or both will present itself. "Air Garrison" sounds appropriate And has that rhythmic quality as well. I had thought... for a unit sprite: One small soldier, Different than any others in game, (... maybe sitting on pith helmet peeling potatoes? No, that's too typically... "in situ" ) With "generic" Air unit Hovering overhead, (... generally re-presented as BOTH fighters and TAC/Naval bombers) As some game graphics have it, Where the Carrier has a couple planes Suspended just up above the decks Down below? Link to comment Share on other sites More sharing options...
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