StefMan Posted February 1, 2006 Share Posted February 1, 2006 After watching the movie "The Boat" ("Das Boot") I was wondering wether Gibraltar should be closed for submarines as well. I think submarines sould be able to attempt to sneak through the port of Gibraltar. Depending on enemy presence in and around Gibraltar the attempt could: a.) fail and / or b.) result in the sub taking damage c.) the sub being destroyed. Link to comment Share on other sites More sharing options...
Mr.Dozer Posted February 1, 2006 Share Posted February 1, 2006 i agree, was reading how the germans sent 86 subs to med and some were sunk at gibralter but rest got in Link to comment Share on other sites More sharing options...
JerseyJohn Posted February 1, 2006 Share Posted February 1, 2006 One of the few areas the Italians were exceptional in was their submarine arm. They were very good at sneaking past Gibraltar, also very good with midget submarines and frogmen. They actually had some of them operating in Gibraltar itself out of an abandoned freighter. Once in the Atlantic, however, Italian subs were generally useless. Their large class was already obsolete at the start of the war. They'd have been useful in a milk cow role, but the Italian Navy wanted to say they'd played apart against Allied shipping. One has to wonder why the Italian subs didn't just stay in the Mediteranean instead of going to the Atlantic with German subs going to the Med to suppliment their efforts at home. A big mistake, really. Germany kept a lot of it's (ocean worthy) subs in the North Sea and sent a lot of them to the Mediteranean. If they'd all been operating in the Atlantic against Allied shipping they'd have been much more effective. Link to comment Share on other sites More sharing options...
Mr.Dozer Posted February 1, 2006 Share Posted February 1, 2006 that makes sense now with my reading, because it said italy sent subs to atlantic but were laughed at by germans for there bad subs and there killing was bad in atlantic. that gibralter info is cool Link to comment Share on other sites More sharing options...
Hubert Cater Posted February 1, 2006 Share Posted February 1, 2006 I had a few pretty good suggestions from Bill and Dave way back when (and not far off from what is being suggested here) and these just might see the light of day some time down the road once the game is wrapped up. Consider these possible enhancement additions Link to comment Share on other sites More sharing options...
StefMan Posted February 1, 2006 Author Share Posted February 1, 2006 Thanks a lot Hubert! That's why I love this forum (including all of the "special people" round here )! Link to comment Share on other sites More sharing options...
StefMan Posted February 1, 2006 Author Share Posted February 1, 2006 Ah, just one more thing (if you're not done for today with granting wishes). I really liked the idea mentioned in an older threat to introduce further attributes for HQ units ("Leaders and ratings discussion - Hubert please read"). Maybe increase movement points for units under Guderians command or increase offensive strenght for tanks under Rommels command etc. Would be very difficult to manage in terms of balancing but would also add some "character" to HQs. Any news on that decision? Sorry. I know I am being greedy. Link to comment Share on other sites More sharing options...
Hubert Cater Posted February 2, 2006 Share Posted February 2, 2006 Hehe... unfortunately not at the moment... but who knows down the road? Link to comment Share on other sites More sharing options...
Edwin P. Posted February 2, 2006 Share Posted February 2, 2006 I like both of StefMan's ideas. The Sub idea would certainly make subs more valuable for the Axis. Any enhancement that would differentiate the HQ units and make it more of a strategic choice in deciding which ones to pick would be appreciated. Link to comment Share on other sites More sharing options...
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