ChrisND Posted July 1, 2006 Share Posted July 1, 2006 Enjoy. READ ME: ENHANCED AXIS AI VERSION 2.00 COMPATIBLE WITH SC 2 V 1.02 This mod of the vanilla 1939 Fall Weiss scenario presents a completely re-worked Axis AI script set. Recommended settings: - Beginning Player: +0% - +50% difficulty, 0 to 0.5 Exp bonus. - Experienced Player: +50% to 100% difficulty, 1.0/1.5 Exp bonus. - Advanced Player: Max the difficulty and bonus. NOTE: To ensure an entertaining game, please do not take advantage of AI shortcomings or use "gamey" moves that the AI cannot counter. NOTE: Do not play against the Allied AI. All Allied AI scripts have been deleted. NOTE: DO NOT NOT NOT interfere with the Axis corps in the corner of the map. These are functioning as the global variables, and if messed with will ruin the game. THINGS THAT ARE CHANGED IN THIS SCENARIO: 1. Global variables direct the AI behavior. 1. The AI will now react defensively to Western Allied aggressions. 2. AI will make several strategic decisions on conquests to be made after France, and how to conduct Barbarossa. 3. Randonmess scripts built in - it will not be the same strategy everytime. 4. AI will pursue diplomacy variably. Possible diplomacy targets range from the Swiss to the Turks to the Spanish... and more. AI will also use counter-diplomacy and use diplomacy based on the strategic situation. 5. Purchasing and research scripts re-worked. German AI now buys/researchs a quite capable combined arms force with emphasis on tanks. 6. Several typos in script fixed (Credit: Rclawson) 7. Sealion scripts MAJORLY overhauled (Credit: Blashy) THINGS THAT CANNOT BE CHANGED AS OF SC PATCH V1.02: 1. Naval AI. 2. Upgrading. 3. Choosing which units are selected for a plan or garrisons. 4. AI combat decisions (Which units to hit, when to pull back, etc) CHANGES THAT WILL MADE IN FUTURE VERSIONS: 1. A much more sophisticated air and naval strategy (planning, purchasing, and research) once a patch gives more script control over these areas. 2. Further tweaking and refinement of the global variable behavior. 3. Refinement of the Italian North Africa AI. Lastly, Feel free to use this mod in your custom scenarios, to improve, borrow scripts from, etc. Comments, suggestions, errata, mistakes etc please email paintman1066@hotmail.com Link to comment Share on other sites More sharing options...
Agamemnon Posted July 2, 2006 Share Posted July 2, 2006 Tried it, SC2 couldn't load a save of the game with the custom scripts. SC2 could not find "Axis AI IPatch 1.02). Link to comment Share on other sites More sharing options...
ChrisND Posted July 2, 2006 Author Share Posted July 2, 2006 You need to put the folder that comes within the zip file into the SC 2 campaign folder along with the .cgn file. Link to comment Share on other sites More sharing options...
Franky-Boy Posted September 8, 2006 Share Posted September 8, 2006 Can I use this AI script also with version 1.04, since there are some changes in this patch affecting gameplay? Thanks. Link to comment Share on other sites More sharing options...
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