Grobdeutschland Posted December 17, 2000 Share Posted December 17, 2000 When you can buy 2 light machineguns or 1 med. machinegun, why would anyone buy 1 sharpshooter? What advantages does it have that may counter balance all it's (many)disadvantages, i.e... 1 man unit, low ammo, high price, etc. On a side note, can I run CM on a 200 mhz cpu with a voodoo (1st ED.) card? I know it will be slow, but can it be done?, & yes, I check the manual 1st Any input would be great & I thank all of you in advance. ------------------ "Far better it is To dare mighty things... Then to take rank with Those poor, timid spirits Who know neither Victory nor defeat." Theodore Roosevelt 1899 Link to comment Share on other sites More sharing options...
Instincti Posted December 17, 2000 Share Posted December 17, 2000 I use sharpshooters to button up tanks. They are great for doing it, and leaves them open to AT teams. If you are lucky, you can also snipe the tank commander. I've also managed t oshoot a flamethrower team off the back of an armoured car with a sharpshooter before Dont know about your other question though, sorry Link to comment Share on other sites More sharing options...
Grobdeutschland Posted December 18, 2000 Author Share Posted December 18, 2000 Hmm...sounds good, but a HMG can do more, it can kill many Vec's & puts the fear of God in the INF. Thanks for the info. Link to comment Share on other sites More sharing options...
The Commissar Posted December 18, 2000 Share Posted December 18, 2000 In one of my all armor games, I was in the middle of a heated town battle. My tanks who were sitting on a hill crest were dominating the German tanks in the town. Suddenly, behind a building from my flank out rolls a King Tiger! I though my flank was about to br curshed as the KT would turn about and nothing could penetrate its frontal armor. However, there was a sharpshooter about 150 metres from the KT. The sharpshooter took aim and killed off the TC, shocking the KT. Because of this, the tank did not fire or move into position for several seconds as all my tanks let loose on its exposed flank and destroyed it. If my sharpshooter did not kill off the TC, the KT would turn its frontal armor to face me before my tanks would have been able to destroy it, and my game would more then likely be lost. A machine gun cannot do this - their fire just isn't as accurate! Link to comment Share on other sites More sharing options...
I/O Error Posted December 18, 2000 Share Posted December 18, 2000 Yeah, I imagine having the bloody remains of your commander's head landing in your lap would tend to shock the crew you're in... Also, sharpshooters are useful as scouts. Quick, difficult to spot, armed with a rifle and a superb Mk. I eyeball, the sharpshooters are quite the useful units to have along for scout work. About your comp question. I do not know for sure, (having never tried with those exact specifications) but I would be prepared to wager that you will not be able to get it to work. The 200 MHz processor you can deal with, but the Voodoo I card will be a killer. Also, how much memory does the box come with? That could make or break your game-playing attempt all by itself. Link to comment Share on other sites More sharing options...
2B Posted December 18, 2000 Share Posted December 18, 2000 Sharpshooters are also good for spooking artillery spoters at long range. I used to think they were useless too, but check their kill stats at the end of the game Grobdeutschland, I think you'll be surprised at just how many casulties they cause. Link to comment Share on other sites More sharing options...
Clubfoot Posted December 18, 2000 Share Posted December 18, 2000 Grossdeutschland, The "hard way" is the best way to learn the value of the sharpshooter. In a PBEM against a friend of mine, he pushed a scout car containing a crack sharpshooter up with remarkable speed, and took cover on a forested hill with a good view of my advance down a road (rain, mud, and whatnot). In the first 60 seconds after spotting my armor, he killed the first three tank commanders in a row, causing there regular crews to pull over into the scattered trees at the side of the road. All three Shermans then bogged, became immobile, and were eventually bailed out of. The end result. I paid for three pieces of armor and he paid for a sharpshooter. Clubfoot. [This message has been edited by Clubfoot (edited 12-18-2000).] Link to comment Share on other sites More sharing options...
Grobdeutschland Posted December 18, 2000 Author Share Posted December 18, 2000 Impressive, I will give those hawkeyes a try. Thanks. BTW I/O , I have 64 ram in that old box. Link to comment Share on other sites More sharing options...
I/O Error Posted December 19, 2000 Share Posted December 19, 2000 Although 64 Mb MIGHT be sufficient, (not at all bad for an old box, good one) I would still give you slightly better odds of having the game be too slow to be playable. However, it is still worth the effort. I was afraid that thing would have 32 or less, so you JUST MIGHT be able to play as long as you reduce the amount of smoke/fog graphics and such. Go for it! ------------------ Honor, Duty, Courage. Valhalla awaits you, honorable warrior... Link to comment Share on other sites More sharing options...
englishvoodoo Posted December 19, 2000 Share Posted December 19, 2000 i'm running the demo fine on a p2 233/64mb ram/4mb ati graphics card... i guess i might get some slow down on big games when the full game arrives - soon i hope Link to comment Share on other sites More sharing options...
Terence Posted December 19, 2000 Share Posted December 19, 2000 im running the game on a vile little ****box compaq: p2 233 32 mb ram with a 16 mb voodoo 3 3000 card. On tiny and small scenarios, its fine. Mediums grind a bit ( I just finished Elsdorf which was a bit slow waiting for the turns to compile, but OK.) but large is out. Ill have to get a new computer next year when the prices on the new P4s go down... [This message has been edited by Terence (edited 12-19-2000).] Link to comment Share on other sites More sharing options...
I/O Error Posted December 19, 2000 Share Posted December 19, 2000 My only concern is that the previous two posters both have better video cards. However, like I said, this game is well worth any effort to get to play it. P.S. Experience is even more vital for sharpshooters (seems to me) than it is for any other type of unit. Link to comment Share on other sites More sharing options...
Grobdeutschland Posted December 19, 2000 Author Share Posted December 19, 2000 Thanks alot guys. I'll give it a try. I have a LAN connection between the 2 comps & I'll love to show my PS2 buddy what a real wargame is like. I always try to "buy" Vet units- I feel they can hold 2x thier #'s & well worth the $$. Some buys are better then others- A vet KT will put you back too much Link to comment Share on other sites More sharing options...
Guest Mikey D Posted December 22, 2000 Share Posted December 22, 2000 I also use the sharpshooter as recon. He's much faster than a machinegunner, for sure! He hides well, and can send distant mortar teams to ground with a couple well-placed shots. Link to comment Share on other sites More sharing options...
Los Posted December 31, 2000 Share Posted December 31, 2000 I was wondering when someone was going to point out their obvious best use, as scouts or OPs. They should never fire a shot at all. Just have them observe, as if they ran wire out to their OP. Los Link to comment Share on other sites More sharing options...
Dbroe Posted December 31, 2000 Share Posted December 31, 2000 i find that snipers are a great way toslow down an advance that comes from a flank and that gives me time to comp. and over come. but some times i've had them start with no ammo Link to comment Share on other sites More sharing options...
Gremlin Posted December 31, 2000 Share Posted December 31, 2000 The no-ammo bug for sharpshooters and flamethorwer teams was fixed in the latest beta patch 1.1b24. ------------------ War is cruel and you cannot refine it. --Sherman Link to comment Share on other sites More sharing options...
Lah Posted December 31, 2000 Share Posted December 31, 2000 It's also worth paying the couple extra points to make your sharpshooter veteran. Link to comment Share on other sites More sharing options...
Jeremy Sadler Posted January 2, 2001 Share Posted January 2, 2001 One scenario (I don't recall which one) the sniper was in a foxhole forward of the main defense, and once I realised he was there (it was a scenario default set up and I actually missed him for three turns, only realised when I heard him shooting) I took special note. Brit infantry were advancing across the valley, and he systematically took down every AT team and arty spotter that came within his broad view. They're worth every penny. ------------------ "Praise the Lord, and pass the ammunition." Link to comment Share on other sites More sharing options...
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