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Modding Steppes, Helpful Info


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Steppes bmps will not show up on the map at all unless it is over 50-60 % covered with steppe tiles. When it does show, all open terrain takes on the steppes bmps, even non-steppe open terrain.

This means the ONLY way you can determine open terrain from steppes is with the combination of view 2 and doodads enabled (and LOS tool).

Less than 50% steppes, all appears open. More than 50% steppes, all appears steppes. This even though steppes are better concealment than open terrain. It's all about level two and the doodads, OR never mixing open terrain with steppes when designing maps.

Treeburst155 out.

[ September 23, 2002, 09:59 PM: Message edited by: Treeburst155 ]

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Yep, the LOS tool and view 2 with doodads is the only way to tell the two apart. So, cemeteries, rocky ground, and steppes all require doodads or the LOS tool to identify. Cemeteries and rocks show up at view 4-5, but steppes doodads definitely don't show up until you're at view level two. Doodads are critical, much like trees must be on to determine "woods" from "tall pines". The difference being you actually have to drop way down to see the steppes.

Treeburst155 out.

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