Falkao Posted September 18, 2002 Share Posted September 18, 2002 Can anyone tell me if it is possible to add a certain degree of randomness to forces in a battle/operation designed with the editor? For example, is it possible to define a number of points and a type of force and have the computer select them? Or give a certain possibility that the unit will/will not appear in the battle/operation? Once again sorry if this has already been debated... [ September 18, 2002, 12:43 PM: Message edited by: Falkao ] Link to comment Share on other sites More sharing options...
MikeyD Posted September 18, 2002 Share Posted September 18, 2002 I'm note entirely sure about what you mean, but in Quickbattles pretty well every parameter includes a "Random" and an "Unrestricted" option, from ammo load, to health, percentage of casualties, to whatever you can think of! If you mean adding randomness to an actual scenario I'm less sure about that. CMBO lets you choose the percent chance that reinforcements will arrive while you're constructing a scenario. That's probably not what you're looking for. One random bit is selection of percentage of casualties. No telling what the computer may delete to reduce your forces. [ September 18, 2002, 12:59 PM: Message edited by: MikeyD ] Link to comment Share on other sites More sharing options...
Falkao Posted September 18, 2002 Author Share Posted September 18, 2002 What I really meant was: Can I design an operation (more interested in operations) and instead of buying and deploying troops, just establish deploy zones and specify an amount of points, a nationality and a troop type so that there is an amount of uncertainty... But I guess it is not possible... Thanks anyway... Link to comment Share on other sites More sharing options...
Shep Posted September 18, 2002 Share Posted September 18, 2002 This sounds like a job for... ...Wreck's Rules. CMBB version should be out in a few months from release date, from what I understand. Link to comment Share on other sites More sharing options...
WWB Posted September 18, 2002 Share Posted September 18, 2002 You cant do that much with operations. But like CMBO, you can have conditional reinforcements (EG, BN, regimental or divisional) which show when certain force ratios are hit. In addition, any reinforcement can be assigned a chance of appearing, which is simply per-battle and not cumiculative. Now, for QBs, things are a bit different. Now that you can import maps and forces, you can structure a scenario so that some forces should be bought additionally. WWB Link to comment Share on other sites More sharing options...
xerxes Posted September 18, 2002 Share Posted September 18, 2002 Conditional reinforcements in CMBO??? What??? Where??? I really missed this one. Link to comment Share on other sites More sharing options...
WWB Posted September 18, 2002 Share Posted September 18, 2002 Marc, Look in the operations. You have scheduled (non-conditional) and then battalion/regimental/divisional (conditional--arrive when force ratios reach a certain point). WWB Link to comment Share on other sites More sharing options...
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