imported_Wildman Posted October 8, 2002 Share Posted October 8, 2002 {Caution, spoiler info} . . . . . . . I'm just playing a Rune Scenario, tateneskey Something. Where the Germans are trying to take back an airfield. The problem is Rune had some tanks padlocked in Setup and dugin. Since the briefing said there were some tanks out of gas, these tanks must be those. However, I was able un-dig in these tanks during the player setup and now I'm able to move them during the game. Question: Is this the way it is supposed to be, or should the padlock have "locked" in the dug-in setting? Like I said, not a bug necessarily, but I would think that when a designers padlocks a dug-in unit, it should stay dug-in. I also picked "Stick to Scenario default" placement. Just an observation. Edited to note that this scenario is against Joe Shaw so if this is gamey, it is not only O.K., but encouraged! [ October 07, 2002, 11:14 PM: Message edited by: Wildman ] Link to comment Share on other sites More sharing options...
Speedy Posted October 8, 2002 Share Posted October 8, 2002 That's perfectly alright it's just you that is the bug. Link to comment Share on other sites More sharing options...
Sergei Posted October 8, 2002 Share Posted October 8, 2002 So can he be fixed, then? Link to comment Share on other sites More sharing options...
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