Gyrene Posted September 10, 2002 Share Posted September 10, 2002 Call me blind, but i just can't find the bmp that is used for the rubble doodad. I'd like to mod it, but I need to find it first. Is it shared with the small wooden building? Anyone know? Thanks Gyrene Link to comment Share on other sites More sharing options...
Flesh Posted September 10, 2002 Share Posted September 10, 2002 I had a quick look for it - I couldn't find it either. It must be hidden in the executable. So, I had look inside the executable for it. I didn't find it - but I found some other interesting stuff. While going through the strings, I noticed some interesting entries that might give us a taste of the features in the full game. For instance, mixed in with the unit lists are these entries for the types of air units: "Fighter-Bomber" "Fighter (strafing)" "Dive Bomber" "Tank Buster" "Ground Attack" Also, mixed in with the entries for the names of the different nationalities is this entry - "Partisan". Hmmm, I didn't know there would be partisan units. I also noticed a new map type - "Large Town". There also seems to be a new setting in the scenario editor called "Rarity", for which the available options seem to be "Standard" and "Variable". Anybody else have more info on any new features they may have discovered? [ September 10, 2002, 03:15 AM: Message edited by: Flesh ] Link to comment Share on other sites More sharing options...
Flesh Posted September 10, 2002 Share Posted September 10, 2002 Damn - double post... :confused: [ September 10, 2002, 03:19 AM: Message edited by: Flesh ] Link to comment Share on other sites More sharing options...
Gyrene Posted September 10, 2002 Author Share Posted September 10, 2002 Flesh, thanks for the reply, but I think BFC takes a dim view of someone dissassembling their code, matter of fact it's a no-no according to their EULA. I still think that the rubble doodad shares a texture with the small brown building. Gyrene Link to comment Share on other sites More sharing options...
Gyrene Posted September 10, 2002 Author Share Posted September 10, 2002 bump Link to comment Share on other sites More sharing options...
Juju Posted September 10, 2002 Share Posted September 10, 2002 Gyrene, 2180, 2181, I believe. Edited cos I can. [ September 10, 2002, 11:13 AM: Message edited by: Juju ] Link to comment Share on other sites More sharing options...
Flesh Posted September 11, 2002 Share Posted September 11, 2002 Gyrene, I didn't disassemble the executable - I just looked at the resource strings with a resource editor. Resource editors don't show you the code at all. Link to comment Share on other sites More sharing options...
gunnergoz Posted September 11, 2002 Share Posted September 11, 2002 Flesh, I just bet you looove peeking where nice company says you shouldn't; probably wear a pair of them Adidas PantyCam Shoes too, donch'a? Link to comment Share on other sites More sharing options...
Flesh Posted September 11, 2002 Share Posted September 11, 2002 Originally posted by gunnergoz: Flesh, I just bet you looove peeking where nice company says you shouldn't; probably wear a pair of them Adidas PantyCam Shoes too, donch'a? Sorry - I couldn't help myself. Call it natural "programmer's curiosity"... Link to comment Share on other sites More sharing options...
gunnergoz Posted September 11, 2002 Share Posted September 11, 2002 Flesh- I have a version of it called "would-be programmer's curiosity" which prompted me in another thread to ask the BTS guys about the programming implications of relative spotting. I'm really hoping they'll reply, because I'd like to understand the concepts behind the programming, it's major principles and structures (as opposed to code itself.) Link to comment Share on other sites More sharing options...
Gyrene Posted September 11, 2002 Author Share Posted September 11, 2002 Originally posted by Juju: Gyrene, 2180, 2181, I believe. Edited cos I can. That is it!! Thanks Juju!! Gyrene Link to comment Share on other sites More sharing options...
Flesh Posted September 11, 2002 Share Posted September 11, 2002 Originally posted by gunnergoz: Flesh- I have a version of it called "would-be programmer's curiosity" which prompted me in another thread to ask the BTS guys about the programming implications of relative spotting. I'm really hoping they'll reply, because I'd like to understand the concepts behind the programming, it's major principles and structures (as opposed to code itself.)Well, feel free to mail me if you want discuss this. I've got my own ideas on how this was done. Also, if you or anybody else would like help or advice on programming or pretty much *anything* to do with computers - just drop me a line and I'll do my best to help. Link to comment Share on other sites More sharing options...
gunnergoz Posted September 12, 2002 Share Posted September 12, 2002 Flesh- Thanks, really appreciate the warm offer. Link to comment Share on other sites More sharing options...
Flesh Posted September 12, 2002 Share Posted September 12, 2002 Gunnergoz, I should have mentioned this earlier, but here goes. I did a grass mod based on your amazing "FGD" grass mod. It's for both CMBO and the CMBB demo. It's now up on Zee's CMBB site. Here's the download URL: http://www.cmbbhq.net/scenery.html I wanted to contact you about this earlier, but I didn't have your mail address as your mod did not come with any docs, just the bmp files. Also, your mail address in not available through your forum profile. I hope you're not mad at me. If you check out my grass mod, let me know what you think. Once again, I'm sorry if I have caused you any offence by this. Link to comment Share on other sites More sharing options...
gunnergoz Posted September 12, 2002 Share Posted September 12, 2002 Flesh- Thank you for the kind words and BTW you may have more of the Gunnergoz grass files now than I do...my IBM "Deathstar" 60mb HD failed and took all my CMBO files and mods with it... :mad: I'll try to pick up the pieces from the sites that may still have the better ones, like fieldgrass drab, so I can try to see how they'll work with CMBB. The BTS boys are giving us modders a hard run for our money from the outset with BB, aren't they? Not that I mind much. Link to comment Share on other sites More sharing options...
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