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lack of secondary weapons


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I'm not sure how hard this would be to factor into the game, but...

Crews abandoning their tanks are armed with pistols. But HMG's, ATR's, Flamethrowers, etc have no close defense/secondary weapons. Same goes for some armored vehicles with no MG's. Shouldn't there be a way to trigger self-defense pistols/SMG's to be used when the main weapon is either unavailable or inappropriate against infantry targets, say, 30meters or less away? Like a crewman to a tank destroyer using his pistol or MP40, or an out of ammo HMG/ATR/Flamethrower/spotter to use their pistol in self defense?

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Originally posted by Baron von Beergut:

I'm not sure how hard this would be to factor into the game, but...

Crews abandoning their tanks are armed with pistols. But HMG's, ATR's, Flamethrowers, etc have no close defense/secondary weapons. Same goes for some armored vehicles with no MG's. Shouldn't there be a way to trigger self-defense pistols/SMG's to be used when the main weapon is either unavailable or inappropriate against infantry targets, say, 30meters or less away? Like a crewman to a tank destroyer using his pistol or MP40, or an out of ammo HMG/ATR/Flamethrower/spotter to use their pistol in self defense?

Actually this has been changed for CMBB. HMGs, towed guns and on-board mortars are now supposed to have an "imaginary" smallarms capablity in case some grunts get unfomfortably near, that is before they abandon their main weapon.

I didn't have an opportunity to test it, so far noone tried to overrun my batteries smile.gif

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