momishuli Posted December 29, 2002 Share Posted December 29, 2002 Hello, Here is a common situation that occured during WW2: Following a victorious assault, German (for example sake) troops occupy a village/town which is their objective. The Soviet defenders are routed so German troops (let us assume a battalion) start plundering the village in search of food etc. They are so sure of their victory that the German CO, not expecting a counter attack anytime soon, doesnt rush organizing his troops immediately. This could be a regular or veteran battalion. Yet, while the German troops chase pigs and chickens for a good meal, a politruk halts the fleeing Soviet defenders (say, a company) and organizes them very quickly. Understrength yet determined, Soviet company sneaks into assault positions and waits for Germans to start cooking their food. At the right time, about a hundred Soviet troops assault the village and the entire German battalion (since they were caught totaly unawares) is annihilated. Is it possible to model such a scenario? Is the effect of "surprise" included in the game model? I know that movement orders (move, run, assault, advance etc) somewhat affect unit awarenes. How about stationary units? Can they have differing levels of awarenes? I am planning to make a scenario with such a situation but I am not sure if it is possible. Any suggestions? Link to comment Share on other sites More sharing options...
Michael Dorosh Posted December 29, 2002 Share Posted December 29, 2002 Start out your German troops in Exhausted state, with a high suppression state also, it is the closest you can come to portraying disorganization. Link to comment Share on other sites More sharing options...
billcarey Posted December 29, 2002 Share Posted December 29, 2002 You might also consider having the Soviets arrive as reinforcements in the middle of the german positions. They should have the element of surprise if the Germans are suppressed and tired to begin with, and will simulate that kind of close combat I think you want. This will also ensure a most most chaotic battle. - B. Link to comment Share on other sites More sharing options...
momishuli Posted December 29, 2002 Author Share Posted December 29, 2002 excellent idea reinforcements should do the trick I think. thanks Link to comment Share on other sites More sharing options...
86smopuim Posted December 29, 2002 Share Posted December 29, 2002 lock the german setup positions. make sure no german squad is near the toon/company commander. scatter them all over,nowhere near each other. hell, u could even split the squads in half. [ December 28, 2002, 06:41 PM: Message edited by: 86smopuim ] Link to comment Share on other sites More sharing options...
Ales Dvorak Posted December 29, 2002 Share Posted December 29, 2002 Originally posted by momishuli: Following a victorious assault, German (for example sake) troops occupy a village/town which is their objective. The Soviet defenders are routed so German troops (let us assume a battalion) start plundering the village in search of food etc. Ahhh ............Peng Love Alice Link to comment Share on other sites More sharing options...
Foxbat Posted December 29, 2002 Share Posted December 29, 2002 To model plundering, looting and worse will be possible only after the engine rewrite. Link to comment Share on other sites More sharing options...
Flesh Posted December 29, 2002 Share Posted December 29, 2002 Why not place several German trucks and other unarmed transport vehicles in the middle of the German position? Seems like it might be a good way to represent the disorganisation and give the Russians some easy targets... Link to comment Share on other sites More sharing options...
ColdSober Posted December 29, 2002 Share Posted December 29, 2002 Rather than scattering the HQ units around the town, put them all in the biggest house in the village. After all, they're probably eating in the unofficial officers' mess together, no? Make sure that the building they're in puts them out of C&C of their men, has no adjacent cover and concealment, and that part of the Russian force is set up in a position to mow down any of the officers who try to rejoin their men. Add low levels of ammunition to the other suggestions made here for the German forces to account for them not being able to find all their equipment in the panic. This should create the kind of effect you're looking for. Remember that command delays will be reduced if the German battalion is "veteran", so make them regulars. [ December 29, 2002, 08:28 AM: Message edited by: ColdSober ] Link to comment Share on other sites More sharing options...
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