Feldgendarm Posted February 10, 2002 Share Posted February 10, 2002 Will armor, especially tanks, in CMBB or any future version of CM have the ability of rolling over "soft" enemy units? It might sound very cruel, but it's at least a common way for tank drivers to destroy infantry in foxholes or light vehicles. Will this effect be simulated? And does anyone else think that it could be a useful feature? Greetings! Link to comment Share on other sites More sharing options...
John D Salt Posted February 10, 2002 Share Posted February 10, 2002 Originally posted by Feldgendarm: Will armor, especially tanks, in CMBB or any future version of CM have the ability of rolling over "soft" enemy units? It might sound very cruel, but it's at least a common way for tank drivers to destroy infantry in foxholes or light vehicles. Will this effect be simulated? And does anyone else think that it could be a useful feature? Greetings!It was certainly an approved method of dealing with slit trenches and anti-tank guns (once you've run over the trails of an ATk gun with a great big clanky tank, aiming the thing can become a bit of a problem). There are two sets of circumstances where I think this method might be important. One is for whichever version of CM deals with the Western Desert battles; British tanks not issued with HE might find it far the easiest way of physically destroying an ATk gun (although of course in CM as it stands it doesn;t matter, as the detachment, having once left the gun, will never return). There is also a written account (in Moorehead's "African Trilogy" IIRC?) of German tanks attempting to do this to Australian infantry in slitters in the Tobruk perimeter. The other circumstance is in night combat. CM:BO seems to assume that there is always "fighting light" at night-time. However, on dark nights or in thick smoke, it is not possible to use the sighting telescope on a tank's gun. A PRO document (whose number I can't be bothered to look up unless asked) on smoke fog trials suggested that if tanks could get close enough to ATk guns in smoke they could overrun them before they could get a shot off. Finally, the method might have more value if CB were not very generous to tanks in close combat with infantry (there seems to be no appreciable "dead zone" to observation around a tank), and if it were not possible to eliminate personnel in bulletproof cover by machine-gunning them. If the mecahnism to do this is implemented, bear in mind that destruction of a slit-trench by driving a tank over it is not automatic. All the best, John. Link to comment Share on other sites More sharing options...
JonS Posted February 10, 2002 Share Posted February 10, 2002 Tanks can overrun guns in CMBO. Link to comment Share on other sites More sharing options...
Captain Wacky Posted February 10, 2002 Share Posted February 10, 2002 I doubt that this can be modelled in the current engine. I think the topic has been discussed before. Try doing a search, but I think we'll have to wait until the next engine before this will be possible. Link to comment Share on other sites More sharing options...
John Kettler Posted February 10, 2002 Share Posted February 10, 2002 Feldgendarm, Infantry guns are currently crunchable in CMBO. Infantry isn't because of coding limits. Remember, they're using three figures to depict as many as twelve. This means that the squad is distributed over an area. Infantry which is overrun by armor does take a substantial morale hit in CMBO. Since there won't be an engine rewrite until CM2, I don't expect things will change all that much in CMBB. Many people would like to be able to crunch infantry directly and cite actual German orders to Tiger crews to crush men whenever possible in order to conserve MG ammo. Hope this helps. Regards, John Kettler Link to comment Share on other sites More sharing options...
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