gunnersman Posted October 2, 2002 Share Posted October 2, 2002 I know there was another thread done on this not too long ago but I couldnt find it and Im at work and Im in a hurry. Anyway the situation is I am playing a certain scenario where I am the Germans and I have two 20mm halftracks. Well a Sturmovik (Im assuming it is a Sturmovik. It dropped cluster bombs, is that cool or what? However it sounded like it had a siren like my Stuka's) flew right over my tanks as well as one of 20mm halftracks and took out one of my Skfz7's and the 88 it was towing. My 20mm halftrack didnt even flinch. It's sitting in the wide open. Another pass was made over my armor and the only one to shoot were one of my APC's who started tracking it with its MG34. WTF?! My halftrack 20mm has great LOS its on the high/back side of a hill in a defilade out of immediate sight of any guns on the other side. Am I doing something wrong that I have missed. I have found nothing in the manual. Is this a bug. I dont remember what the conclusion was in the other thread. Oh and another thing. If the first pass made wasn't one of my Stuka's, did the IL'2's or any other soviet attack aircraft have sirens too? Because it souned like it had the "Horns of Jericho" sirens like the Stuka's had. Help or do somefink. Link to comment Share on other sites More sharing options...
rune Posted October 2, 2002 Share Posted October 2, 2002 Il2s do not have sirens in the game, so I wonder if the Stuka mis-id's you vehicles and made a pass, hence the no aa fire. Rune Link to comment Share on other sites More sharing options...
BeauCoupDinkyDau Posted October 2, 2002 Share Posted October 2, 2002 What kind of HT? I noticed the 250's with the 20mm gun in CMBO would not fire at aircraft either. I don't think they can elevate their main gun that high. I would assume the same is true of Pz II's The max elevation is probably useless against aircraft so close to the battlefield. Link to comment Share on other sites More sharing options...
Gaylord Focker Posted October 2, 2002 Share Posted October 2, 2002 The 37mm half track should do the trick. Link to comment Share on other sites More sharing options...
gunnersman Posted October 2, 2002 Author Share Posted October 2, 2002 Its the Skfz 7 with the 20mm AA gun on it. I forget the proper designation but that's the one. I have two of them in clear line of sight of any aircraft, I would imagine. Its purpose is to shoot down airplanes. Like I said, when the second attack run was made on my armor only a SPW(I forget the number designation on those also)APC started tracking the aircraft with no movement at all from my AA gun. Link to comment Share on other sites More sharing options...
BeauCoupDinkyDau Posted October 2, 2002 Share Posted October 2, 2002 Well in that case, either rune is correct, or there is a bug. Try a few experiments with the QB editor. Put out several AA units (including your problem ones) and give the AI nothing but a few aircraft. See what happens. Link to comment Share on other sites More sharing options...
Chad Harrison Posted October 2, 2002 Share Posted October 2, 2002 On a certain scenario I was having a hard time getting my AA trucks to fire at numerous russian planes. So I moved them to the tops of hills in the rear areas and they fired just fine from then on. It may be a LOS issue. Link to comment Share on other sites More sharing options...
Madmatt Posted October 2, 2002 Share Posted October 2, 2002 All planes dropping bombs will sound the same, with the Stuka-esque siren effect. We were unable to make custom sounds per plane, just per attack profile. There is a plane Loitering sound. Attacking with Cannon sound Attacking with MG's sound Attacking with Bombs sound Attacking with Rockets sound Madmatt Link to comment Share on other sites More sharing options...
gunnersman Posted October 2, 2002 Author Share Posted October 2, 2002 Originally posted by Madmatt: All planes dropping bombs will sound the same, with the Stuka-esque siren effect. We were unable to make custom sounds per plane, just per attack profile. There is a plane Loitering sound. Attacking with Cannon sound Attacking with MG's sound Attacking with Bombs sound Attacking with Rockets sound MadmattAhhhhhhhhh! Gotcha. I guess I will have to do tests and see what works and what doesnt. Thanks, The other Matt [ October 02, 2002, 03:11 PM: Message edited by: gunnersman ] Link to comment Share on other sites More sharing options...
Wittmann Posted October 3, 2002 Share Posted October 3, 2002 I just did a test with 5 quad 20's and 5 late IL2 ground attack......the result, all 5 planes decked for the loss of one quaddy....the gunners AI did a great job switching from ruining a platoon's day to the attacking planes. Link to comment Share on other sites More sharing options...
Wittmann Posted October 3, 2002 Share Posted October 3, 2002 And just repeated the test with sdkfz 7/1, they did engage and fire, but got no kills, however being vehicle mounted they must have a larger profile, as the planes killed them all in 3 passes! Link to comment Share on other sites More sharing options...
Cameroon Posted October 3, 2002 Share Posted October 3, 2002 Originally posted by Wittmann: And just repeated the test with sdkfz 7/1, they did engage and fire, but got no kills, however being vehicle mounted they must have a larger profile, as the planes killed them all in 3 passes!Ack, started a thread about flak vehicle engagement ranges 'cause I thought this thread had disappeared. Well, I won't re-post it, but the gist of my testing seemed to indicate that flak trucks would stop firing when the plane got to around 780 meters away. The flak guns on the ground, however, will fire pretty much until the plane passes overhead. Also, the flak truck will stop targetting the plane at ~780 meters. The ground guns will continue to target, even if they can't fire and are trying to track back onto it after it has passed overhead. Link to comment Share on other sites More sharing options...
Stixx Posted October 3, 2002 Share Posted October 3, 2002 Don't forget most AA units have "Narrow" optics which won't help in targetting a bracketing plane.. Link to comment Share on other sites More sharing options...
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