Eden Smallwood Posted September 21, 2002 Share Posted September 21, 2002 Will the "registered" version of CMBB be able to run the scenarios which are part of the registered CMBO package? Eden Link to comment Share on other sites More sharing options...
ARRPEEGEE Posted September 21, 2002 Share Posted September 21, 2002 Huh? damn, this forum is screwy....I'd just read something about hidden AT guns, reply, and it's a different topic...Oh well.. [ September 20, 2002, 10:14 PM: Message edited by: mch ] Link to comment Share on other sites More sharing options...
Michael Emrys Posted September 21, 2002 Share Posted September 21, 2002 Originally posted by Eden Smallwood: Will the "registered" version of CMBB be able to run the scenarios which are part of the registered CMBO package?Nope. Enough was changed in the game engine to make that impossible. Michael Link to comment Share on other sites More sharing options...
Michael Emrys Posted September 21, 2002 Share Posted September 21, 2002 Originally posted by mch: Huh? damn, this forum is screwy....I'd just read something about hidden AT guns, reply, and it's a different topic...Oh well..Yeah, it does that once in a while. Sorta like real life, doncha think? Michael Link to comment Share on other sites More sharing options...
Auggy Posted September 21, 2002 Share Posted September 21, 2002 I read that too. Link to comment Share on other sites More sharing options...
Chad Harrison Posted September 21, 2002 Share Posted September 21, 2002 After the engine rewrite, maybe we will see that option become a reality. But, not for now. Link to comment Share on other sites More sharing options...
Eden Smallwood Posted September 21, 2002 Author Share Posted September 21, 2002 Originally posted by mch: Huh? damn, this forum is screwy....I'd just read something about hidden AT guns, reply, and it's a different topic...Oh well..I posted asking about hiding Russian teams in Citadel- the Germans seem to find them with vastly greater facility than my laymen's knowledge can credit, unless I am mistaken about steppes, foxholes, binoculars, or all three. I posted it; it said fine. I posted "this" one, and the other one disappered. Much like the POWs in CMBB sometimes do! Eden Link to comment Share on other sites More sharing options...
Michael Emrys Posted September 21, 2002 Share Posted September 21, 2002 I've just been playing a few turns of Citadel and I noticed something odd. I gave all my units Dig In commands after I placed them in the set-up phase, but after the game started, I noticed that none of the ones I checked up on were dug in. :confused: Michael Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted September 21, 2002 Share Posted September 21, 2002 They start out dug in. If you click "dig in" you are actually un-digging them in. I think the starting dig-in status is controlled by the scenario designer. Dug in units take their foxholes with them as you move them in the setup phase. Link to comment Share on other sites More sharing options...
Michael Emrys Posted September 21, 2002 Share Posted September 21, 2002 Originally posted by Pvt. Ryan: They start out dug in. If you click "dig in" you are actually un-digging them in.Oh crap. Bummer. Thanks, P.R. I'll watch out for that next time. Michael Link to comment Share on other sites More sharing options...
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