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BTS: Suggestion for CMBB


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Guys,

I know it's probably too late, but I thought I'd post

this anyway.

Playing a PBEM game of CMBO. I've got my opponent on

the ropes. (Showing 83% victory at turn 25 of 40).

I have two of his squads isolated (two different

instances). Both are out of command. Both are under

infantry and HMG fire. I target, on each, a Marder

II, and additionally a Wespe on one. Each SPG has

full ammo loadout. What do the damn Marders fire?

Any of their HE? Nope. They fire smoke. What the hell

is up with that? Range of about 100m, no incoming

fire on them. Just a meaty, juicy squad in scattered

trees, pinned down. (The Wespe did fire HE.)

My suggestion: it would be beneficial to enable the

player to select the ammo type to be fired in certain

circumstances. Just like we get to decide to use

the main gun on targets, how about a choice of ammo?

Restrict it to good order units, etc. Some times you

don't want AP, even though you may get a kill. You

may desire HE or smoke. And, in my example above, it

seems ludicrous that the TacAI chose smoke.

This could also stop the give away actions of on-

board mortars. When they fire on a target, if they

run out of HE, they switch to smoke. I hunker down

when my opponent fires mortars, on the first smoke

round, out I come. If HE ammo was selected as an

over-ride option, I wouldn't know they're out of

ammo.

Just my thoughts.

Ken

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ciks,

Thanks, good thought. Okay, when you "Target" an enemy unit and you get the "Use main Gun?" menu, does that prohibit the main gun from being used against a pop-up target of greater threat? Meaning, the TacAI could break off from your pre-selected target to deal with new threats as it deems suitable. So, my idea is target a known enemy unit, choose whether or not to use the main gun, then, if you want, choose to try to override the TacAI ammo choice. (Not a guarantee.) If the unit selects a different target, all your choices are out the window.

Ken

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Some people fire off all of their smoke ammo right at the beginning of each game so this cannot happen.

IMO, it is a bug -plain and simple. Some won't agree and others won't say anything just to not rock the boat, but CMBO has a problem with smoke. You aren't the only one to see this. Unfortunately, BTS won't fix it for CMBO, but I sure hope that they fix it for CMBB.

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Just to be the "opposite guy", I once had a green squad getting butchered by a MG located in some wood. A friendly panzer fired a few smoke round infront of the squad, who then made a dash back to safety. I'm sure they are very happy the tank fired smoke instead of HE smile.gif .

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