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EXTREME CMBB FAQ, Open At Your Own Risk


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Full game movie replay is OUT.

its official

Dan says so here

and I Quote:

re: Full Movie Play back...

"KwazyDog

Administrator

Member # 302

posted July 15, 2002 10:05 PM

Sorry guys, this one didnt make the cut. Actually, Charles looked at this one for CMBO and decided

that it would take a lot of work to get right, and thus we have never had high hopes of it making it

into CMBB. There were many more important features ahead of it...I think everyone would prefer

better combat modelling over playback.

Something we will definately be looking at again for the rewrite though!

Dan "

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  • 2 weeks later...

More on Optics

From:

http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=1;t=026043

" Moon

Administrator

Member # 386

posted August 15, 2002 06:40 AM

Better rangefinding is only one of the capabilities of good optics that CMBB models. But there is more

than that. Narrow field of view making tracking of moving targets more difficult for some

tanks(especially at close ranges), for example. Or nighttime and adverse weather (including

temperature) sighting abilities (impacting ranges and spotting chances). Besides simply rating optics

as "good", other "ratings" include for example "narrow" or "long range" or "binocular" to simulate this.

Martin

--------------------

"Nobody dies."

- When Trumpets Fade

"

Moon

Administrator

Member # 386

posted August 15, 2002 05:45 PM

Some good and correct points about binocular systems. Perception of depth IS improved, even

without "donkey ears" binoculars systems, and especially when one has to look through the sight for

more than just a few minutes. All the points mentioned (ease of use, eye strain etc.) really combine

into making binocular systems somewhat superior to a monocular system in viewing quality, which

really is what is rated in CMBB, with various implications on gameplay.

The reason why the binocular sights were dropped from what I read was due to ease of production

and complexity of design more than anything else.

Dual-magnification optics are taken into consideration, as well as optical fillers (which only the

Germans used in a way that it actually improved sighting it seems) and even glass quality (affecting

among other things edge sharpness and contrast, the most visible thing are the "bubbles" somebody

mentioned in this thread, which were often found in poor Allied sights, especially early war).

Optics with high magnification also behave in the game as you would expect - excelling at long ranges,

but rather detrimental when firing at moving targets at short ranges. And so on... but really what has

to be kept in mind is this - optics can tilt the favor to one tank or another in a one on one duel, but

they are rarely decisive all by themselves, as their effects on armored shootouts, all things

considered, are fairly small. In your typical CMBB style combat situation, you can fire at a tank even

when you can't see all the bolts on its armor It's the extreme ranges (Steppe) and environmental

conditions (fog, night, rain etc.) where differences in optics start to really kick in.

--------------------

"Nobody dies."

- When Trumpets Fade"

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SPOILER - WARNING - SPOILER

From the Hill 621 thread, the following was dropped by blow2, a reviewer of the game...

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(If you are sure, then keep going.)

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You will probably love a couple of the CMBB single-play scenarios and at least one operation, the Kruglowka Railway. Basically, it has about a company of GD dug in (trenches), across a fordable river from a battlion of Russians. The GD has minimal ammo and one 81mm FO, two 75mm inf guns and a 20mm flak gun. You have six battles to survive against about a Btn of Russians initially, another on Turn 2 and more tanks etc etc on the way. The Russians are conscripts, but that scream of 'oorra' and the Human Wave attacks really put the fear of God up you. That and the HUGE artillery. I have a review copy of CMBB, incidentally, about 90 per cent of the finished thing. You will love it - especially the morale rules, which mean you can drop arty on tanks and the crews may be cowardly enough to abandon them.

[ August 29, 2002, 05:37 PM: Message edited by: redeker ]

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