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ardennes team DeSobry problem


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i have enjoyed this scenario previously as the axis and slaughtered the poor allies,so now i am in a PBEM as the allies,and have finished the first battle reasonably well,better than my opponent in the prior game at least as not one building of the town has fallen yet,and my forces are not too hurt,ie gave as good as they got.Looking forward to the challenge of the next battle was rudely upset by the AI which has just removed all of my units completely from the town,except for a small square around an immobilized tank and moreover redrawn deployment limits back out behind the town The AI also removed me from and cut off the ridge position i fought for last round and have(had) deployed a perfectly placed hull down tank w/infantry support covering a main road (with several prior victims of his littering it)

so ,what is going on here?

and is it understandable that my enjoyment of,not to mention chance of success in the game are much diminished at this point?

when i played as axis the AI (correctly)gave me new start lines no farther than actual penetration,and left the allied player in the town as expected....why did it not do so this time?

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The same thing happened to me.

What was worse, in the second battle (which if I recall was a night fight) I advanced into the town and re-took it kicking the axis hard in the process, but come the third my start lines were once again back on the hill behind the town.

Don't know why - but then I never have figured out the logic behind operation start lines.

Cheers

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<BLOCKQUOTE>quote:</font><HR>when i played as axis the AI (correctly)gave me new start lines no farther than actual penetration,and left the allied player in the town as expected....why did it not do so this time?<HR></BLOCKQUOTE>

Just guessing here, but I think because it's an Axis destroy Op the front line will be redrawn in favor of the Germans. The Op has an 80m no man's land, so no matter how far forward the Americans push, they will always be pushed back 80m from the farthest advanced German unit.

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It is one of the most frustrating parts of operations. The start lines can really upset your applecart and your expectations.

Steve (or Charles) once posted a detailed explantion as to the "why" of such a thing but I don't recall it all now.

It is determined by map size vs "no man's Land" size and some other factors, if I remember correctly.

One alternative (too late for those already playing) is to narrow the no mans land (buffer) between the two sides.

Are you playing the CD operation or the later revised and downloadable version of Team Desobry?

Wild Bill

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Thanks Kingfish! I believe that is the formula.

The advance is not measured by how far forward you penetrated with say one tank or squad. That is more of a recon thing.

To compensate for that, the game subtracts a certain distance to establish just how much ground you took (or held).

That measurement is not always realistic and it could be fine tuned a bit.

Wild Bill

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One alternative (too late for those already playing) is to narrow the no mans land (buffer) between the two sides.

how?

also,in the first version i played of this,the AI redeployed in a reasonable way,with similar axis positions vs distance from allied.is there some flexibility to how the AI draws the new set up lines in different instances with similar or identical paramaters?

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<BLOCKQUOTE>quote:</font><HR>Originally posted by phurbadorje:

One alternative (too late for those already playing) is to narrow the no mans land (buffer) between the two sides.

how?

<HR></BLOCKQUOTE>

Click on 'create sceanrio', then on 'load', choose Team Desorby from the scenario folder, then click on 'Parameters', go to settings for no man's land (bottom right), change to desired setting, then click 'save'.

I'm going from memory so I might have skipped a step or two.

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