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phurbadorje

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    boston
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  1. doah!!! i am posting about jagdtigers,here are jagdpanthers.... oh well,they are both scary
  2. Very nice looking mod. It's almost too pretty to kill - well maybe not. My guys can't help themselves. i am facing four of them in'debut of the jagdtiger'scenario..and i wish i could kill 'em!(only one out so far,i think from a mine) i'm racing for a flank shot...but even that is sketchy at the range and with the armor slope i can barely kill with the shermans gun anyway one bad ass AFV
  3. 'by way of contrast, exactly 1 Canadian and 1 American were executed for cowardice in WW II' not that it bears much on this discussion per se,but in pattons memoirs he says a lot more 'unofficial' executions for battlefield cowardice did in fact take place,and he approved of it too.i can look it up if anyone cares...
  4. One alternative (too late for those already playing) is to narrow the no mans land (buffer) between the two sides. how? also,in the first version i played of this,the AI redeployed in a reasonable way,with similar axis positions vs distance from allied.is there some flexibility to how the AI draws the new set up lines in different instances with similar or identical paramaters?
  5. yes,i am using the later revised and downloadable version of Team Desobry.undefined
  6. i have enjoyed this scenario previously as the axis and slaughtered the poor allies,so now i am in a PBEM as the allies,and have finished the first battle reasonably well,better than my opponent in the prior game at least as not one building of the town has fallen yet,and my forces are not too hurt,ie gave as good as they got.Looking forward to the challenge of the next battle was rudely upset by the AI which has just removed all of my units completely from the town,except for a small square around an immobilized tank and moreover redrawn deployment limits back out behind the town The AI also removed me from and cut off the ridge position i fought for last round and have(had) deployed a perfectly placed hull down tank w/infantry support covering a main road (with several prior victims of his littering it) so ,what is going on here? and is it understandable that my enjoyment of,not to mention chance of success in the game are much diminished at this point? when i played as axis the AI (correctly)gave me new start lines no farther than actual penetration,and left the allied player in the town as expected....why did it not do so this time?
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