GriffinCheng+ Posted September 27, 2002 Share Posted September 27, 2002 Hello, I have got a couple newbie questions (who isn't ): 1. The manual says if the defending unit does not move after the initial setup, it is treated as camoflauged. Does it mean the unit much not be moved during the setup phrase or the unit should not be moved after the setup? 2. In the editor, how could I make a building/house damaged? TIA. Link to comment Share on other sites More sharing options...
Moon Posted September 27, 2002 Share Posted September 27, 2002 1. You can move it freely during setup, but not once the game starts. 2. This is explained in the manual in The Editor chapter. Martin Link to comment Share on other sites More sharing options...
GriffinCheng+ Posted September 28, 2002 Author Share Posted September 28, 2002 Originally posted by Moon: 2. This is explained in the manual in The Editor chapter. Moon, I run through the manual but I cannot find it. I mean, apart from defining the "damage level" of the map, can I place indvidiually damaged building on the map, other than those on fire? One more question: how much better, quantatively speaking, would trench be benefit to the defenders? Is the "benefit" directional, ie. does the trench provide better cover from attacks from the longer side of the trench? TIA. Link to comment Share on other sites More sharing options...
GriffinCheng+ Posted September 30, 2002 Author Share Posted September 30, 2002 Hello? Link to comment Share on other sites More sharing options...
bobo Posted September 30, 2002 Share Posted September 30, 2002 Try page 163 in the Note: section. It talks about placing damaged buildings and bridges. Basically, place a rubble tile, preview the map, go back to the map edit screen and replace that tile with a building and it will now be destroyed on the map. Hope this helps. Bobo Link to comment Share on other sites More sharing options...
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